nickie on 5/4/2013 at 05:44
Apologies for confusion over mirror/red room.
@ prjames - the key you need is in the mirror room. This will get you the crystal.
@ Dawggon - I thought you were talking about Sweet sister, i.e. Dewdrop. You don't do anything with the body.
Sir Taffsalot on 5/4/2013 at 17:46
A very beautiful looking FM with a nice creepy story. I've done all the objectives except one. Can someone tell me what to do for the Find information about the mirror objective please?
nickie on 5/4/2013 at 17:49
Exact location depends which difficulty you're playing but for both Hard and Expert, you need to have a very good look round the study which is the room next to the mirror room.
Elentari on 5/4/2013 at 21:44
Wow, this one is quite tough for such a little mission. Its got me stumped. Although, I suppose I'm so tired, its not terribly surprising I can't puzzle my way out.
Ok, so, playing on expert - I've got the alchemists key, the basement key, the ground floor key, I found the switch to the room with the mirror and the creepy child, I've got a handful of loot, and I've read the readables. . .and I can't seem to find how to proceed. There's a door at the end of the hall with stairs to the first floor that I can't open, I can't seem to do anything in the mirror room, apart from aggravate the creepy girl-haunt (I even tried using the gas mine on her. . .lol Darn, I needed to put her out of my misery!) Everyone else is asleep.
I can see a spider on top of the closet in the mirror room - but it doesn't move and I can't kill it, grab it or otherwise disturb it. Nor can I open either door in that room. I still need to find a way out of the house and get more loot. ???
Any nudges to get me rolling again? Or flat out spoilers?
skacky on 5/4/2013 at 21:48
There is a key on top of the mirror. You'll have to be careful if you want to grab it. Concerning the spider, you can frob it.
Elentari on 5/4/2013 at 23:52
Thank you. That got me rolling again. :)
Quite an interesting mission. I quite liked that whisp thingy under the transparent stairs. :D
I like how things start out so simple, and we keep finding bonus objectives and the situation sort of expands outwards.
My only 'complaint' would be that the mission does feel 'incomplete', when we are able to hear about going through the mirror, and possible treasure. . .but it ends before we actually get to do it. Even a 'sequel' does not feel like it would fit because of the general 'setup' of the story. 'On the way home, get 'locked' in this house and basically need a way out.' Just doesn't sound like a set up he would return to deliberately, after leaving it behind. Not when the promise of treasure is so vague. (And from children, no less, even if they are creepy children!) It would almost make more sense if the mission is *expanded* later, after the contest, to allow the story to be finished. And THEN G leaves and never returns. At least, that's my thought on the situation. : )
All in all a fun play, even if it did have me going in circles a bit! :thumb: So much in such a tight little space!
The Mike on 5/4/2013 at 23:56
Just finished this- SO GOOD. I love these small contest FMs, just straight up sneaky-awesomeness with all the fat trimmed off.
A few of my favorite things here:
1. The staircases. Whoever you are, mystery author, you can design the hell out of some stairs. The twisty/turny flight coming out of the basement was impressive- but the transparent one with the wisps flying underneath it leading up to the second floor was friggen gorgeous. I even forgave it for making me cringe harder than I ever have in my life on the way down them (CLAP! CLAP! CLAP! the entire way down because of Garrett's stupid tap shoes. Even the crouch-drop trick couldn't stop it)
2. The patrol patterns. I normally never ghost, but the guard patterns were so well planned and devious that using the blackjack felt like cheating.
3. Those transparent sliding doors. Just really cool. I already mentioned how much I liked the staircase leading up to the top floor...apparently I just love transparent things today. If a ghost appears right now I may just have to makeout with it.
4. The whole evil child subplot. So creepy and interesting- and when you walk into her room and she's just blankly staring into the mirror...oy vey...HEEBIE-JEEBIES HAVE REACHED MAXIMUM SATURATION.
Thanks for the mission, sir or madam! :thumb:
Dawggon on 6/4/2013 at 01:17
Played on expert. I approached the rope differently in the girls' room the first time, and had no idea of its actual use...until later. The indoor atrium was very nice and I was expecting to do more with the sparkly light than turn it off and on. Also, I felt the alchemist room might have yielded more as you had to work hard to find it....but I guess that was the fun part. Same as the landing and hidden door. I always thought a landing was half-way up the stairs and I spent a long time trying to find a secret switch on the stairs or bannisters...my bad. I suppose the author made up for the lack of secrets with so many bonus finds. Not once did I think it was a small mission. The author did an excellent job of making it feel larger than it was. Loved the glass stairs, but like The Mike, no way to go quietly.
Shaz on 6/4/2013 at 01:43
I was usually able to go down the stairs by kind of taking each step downwards... diagonally. If I crept slowly and, well, the best way is to say 'diagonally' but that's not as precisely descriptive as I wish, then the majority (80% or more?) of the time, I made no sound. It was REALLY tricky, though, and made me really wish I could wear moccasins instead of tap shoes!
I still thought the stairs were fantastic, even so. :)
Printer's Devil on 6/4/2013 at 08:57
Done! The author sure knows how to hide readables. I must have walked past that last one twenty times.
More 64 cubed contests would be a good idea, I think. They tend to produce little gems even if the author isn't a super-dromeder.