partol on 19/12/2017 at 22:11
Quote Posted by EnYB0La
What's the brand and model name of your PC monitor? This FOV is gorgeous!
29" LG 29UM58-P 2560x1080 IPS 60Hz (overclocked to 67Hz)
It's the cheapest 29" Ultrawide (21:9) available. Other ultra-wides are higher resolution or have more features/ports but cost much more.
Only has 2 HDMI ports but that's fine because my notebook/latop only has one HDMI out.
Image quality is very good. No dead pixels. Bright colors. I am very happy with it.
Don't buy the 25" LG 2560x1080 Ultra-wide. It's too small. Only buy 29" or 34". 29" 2560x1080 is same height as 23" 1920x1080.
ultravioletu on 20/12/2017 at 22:30
Quote Posted by Sensut
Flares? For why?
Perhaps someone wants to reach some unreachable place and needs three flares to finish the stack? (just speculating...)
supermikhail on 27/12/2017 at 19:28
I've done a... weird (or as I like to call it, "dramatized") playthrough: (
https://youtu.be/m2ZAdqaBPjE)
Ahem, anyway, it may be extremely cringe-worthy, for all I know, since I've never done anything like that... But, well, it's there.
gamophyte on 27/12/2017 at 20:57
Quote Posted by supermikhail
I've done a... weird (or as I like to call it, "dramatized") playthrough: (
https://youtu.be/m2ZAdqaBPjE)
Ahem, anyway, it may be extremely cringe-worthy, for all I know, since I've never done anything like that... But, well, it's there.
It's not cringey at all, it's actually interesting. Sort of like a walk through with a game trailer voice. I would like to see more of there with other FMs.
supermikhail on 27/12/2017 at 21:33
Phew... Thanks, that's a relief. On the other hand, I'm worried that this might be a unique situation. At least it feels to me that the relaxed pace of this mission allows plenty of space for cuts. Whereas, in a more standard mission I would be constantly twitching the camera around looking out for taffers, which makes cutting, and also writing... really difficult. But we'll see. Of course, it's not the only relaxed mission out there.
tone_lord on 20/1/2018 at 03:53
I am part way through the mission. I just wanted to comment on the setting.
The scale and grandeur of the landscape is breathtaking even if the detail is simplistic.
The castle, however, is not only awesome in its design and scale, but also beautifully detailed. Who else puts smoke smudges on the ceiling meticulously above the torches and candles in the rooms?
The amount of work that went into this mission is hard to imagine. And the complexity of the architecture is simply mind-blowing. Maybe it will become clearer as I wander around more, but right now I am amazed that anyone could design this.
I do wonder, though, was it based upon an actual, existing castle?
Well, on to further exploration...
baeuchlein on 20/1/2018 at 14:26
Quote Posted by tone_lord
I do wonder, though, was it based upon an actual, existing castle?
Sensut's (
http://www.ttlg.com/forums/showthread.php?t=148389&p=2374765&viewfull=1#post2374765) second post in this thread says so. The exterior is based upon a real castle, but the interiors differ from the real world one. I think I read something like that somewhere else, too, maybe in the mission info file.
tone_lord on 24/1/2018 at 18:25
Glad to read that this will have a followup mission (or two?).
Midgard on 6/2/2018 at 03:09
Was randomly testing & launching FMs using R Soul's NewDarkLoader today and loaded this one. Loved that art in the opening splash screen and the little clip of F. W. Murnau's film that followed in the title sequence. It automatically makes you want to play it because it looks like CLASS. Pure and simple :thumb:
Lightningline on 27/8/2018 at 05:49
How do I deal with the damn Wolf in the beginning. He's ticking me off big time. Hit him 78 times last I knew and he still killed me. Cant sneak the key from him even if he never notices me. Grrrrrrrr