Haplo on 25/11/2010 at 23:53
Glad you liked the mission.
No, those druids can't be killed. They are way too enlightened to be vulnerable to the acts of mere mortals!
It is interesting how similar is Patrick Galloway's voice to Garrett's.
Tannar on 28/11/2010 at 03:08
Just finished this mission. Thanks Ali, it was a blast! Loved every minute of it. It was fun figuring out the puzzles and the gameplay was tense and exciting. The artefact room is awesome! Great effects in there. Very nice work! :thumb:
MrMunkeepants on 29/11/2010 at 04:22
kamyk, thank you for bumping the thread - I probably would have missed it otherwise!
haplo, thank you for the mission! this whole series has been great, with puzzles hard enough to make you think but not hard enough to run here to the forum every five seconds :thumb: the architecture and mood was great in this one, too!
Overmind on 30/10/2011 at 14:32
Could anyone tell me where the water element lock is? I've been looking everywhere and to no avail.
Nightwalker on 30/10/2011 at 14:39
Hint: Check the basement very carefully.
Hint 2: There's a bricked up room.
Overmind on 30/10/2011 at 14:43
Quote Posted by Nightwalker
Hint: Check the
basement very carefully. Hint 2:
There's a bricked up room. Thanks, I've actually just managed to find it on my own while making yet anouther round around the house.
Nightwalker on 30/10/2011 at 14:48
Never fails, does it? I don't know how many times I've given up looking for something, posted and then solved it myself right afterwards! :laff:
Iceblade on 2/12/2011 at 05:45
The reason the game wants to become sluggish at times is due to the fact that most of the walls are objects rather than solid brushes, which significantly increases object load in this small space.
I really didn't see the need in that, though. :shrug
Anyway, it was an excellent mission with some great and sensical puzzles.
Finally found that missing 100 loot. A little difficult to find:
ring in living room
on top of one of the cabinets
on the same side as the door but farthest from the window.
Haplo on 2/12/2011 at 05:57
Glad you enjoyed the mission. I don't understand, which walls were objects?
Iceblade on 3/12/2011 at 03:01
Basement area is where I noticed attackable walls.