nightchild on 14/11/2017 at 20:37
Unna to the rescue! :)
thank you! I 'll try it.
YEAH!!!! I can play now, thanks!!! (and yes, I use Newdarkloader)
Unna Oertdottir on 15/11/2017 at 09:59
:thumb:
This is a common issue with old custom scripts which were renamed by the author. Some of them are not working on "modern" Windows versions any more. The players have to replace and rename the scripts. But how would they know it? They don't. In this case, it's easy since NVS.osm is almost the same as NVScript.osm. Glad, it's not called "myosmdontrenameittaffer.osm". I wouldn't know it's NVScript.osm in the first place.
Sometimes even advanced users have to guess what it is or need to take a look at it in DromEd or it's properties.
nightchild on 15/11/2017 at 14:30
Quote Posted by Unna Oertdottir
:thumb:
This is a common issue with old custom scripts which were renamed by the author. Some of them are not working on "modern" Windows versions any more. The players have to replace and rename the scripts. But how would they know it? They don't. In this case, it's easy since NVS.osm is almost the same as NVScript.osm. Glad, it's not called "myosmdontrenameittaffer.osm". I wouldn't know it's NVScript.osm in the first place.
Sometimes even advanced users have to guess what it is or need to take a look at it in DromEd or it's properties.
:laff::laff:
so, if I understand correct you speak about 2 issues.
First about .osms that have become outdated (which is ok and natural) and you have to dl the newer ones
and
second that some .osms might have been renamed by the author.. Just a rhetorical question though; but it made me curious : why should they be renamed at the first place ? Was it some kind of needed workaround for building problems that the authors faced before the newer fixes and programs? (and in retrospect it again appears as a problem exactly due to the new programs containing the proper scripts nowadays ?) Because otherwise I can't see the necessity of the renaming at the first place.
Unna Oertdottir on 15/11/2017 at 14:44
Quote Posted by nightchild
Just a rhetorical question though; but it made me curious : why should they be renamed at the first place ? Was it some kind of needed workaround for building problems that the authors faced before the newer fixes and programs? (and in retrospect it again appears as a problem exactly due to the new programs containing the proper scripts nowadays ?) Because otherwise I can't see the necessity of the renaming at the first place.
This used to be a Darkloader issue in the past. Authors wanted to be sure that the game is working with the correct and new script module. That's why they renamed the scripts (Darkloader is loading scripts into the root folder and won't replace NVScript with NVScript). Nowadays, it's not necessary to rename scripts this way if players are using FMSel/NewDarkloader.
nightchild on 15/11/2017 at 21:41
Quote Posted by Unna Oertdottir
This used to be a Darkloader issue in the past. Authors wanted to be sure that the game is working with the correct and new script module. That's why they renamed the scripts (Darkloader is loading scripts into the root folder and won't replace NVScript with NVScript). Nowadays, it's not necessary to rename scripts this way if players are using FMSel/NewDarkloader.
thank you for the explanation! I think I understand it better now.
Haplo on 24/11/2017 at 00:36
Yes, if I remember correctly, I renamed the scripts to work around DarkLoader not copying their latest version when older versions existed.
Marmbo on 13/2/2018 at 00:24
Finished in 1 Hr 11 Min
Results:
Loot = 1600
2 of 3 pockets picked
0 Secrets found!
fortuni on 4/4/2022 at 18:55
Old Script IssueReplaying this mission via T2Fix and the script issue mentioned above (posts 130-135) can still appear, so Glypher has uploaded a fixed zip that includes the latest script at Darkfate (
https://darkfate.org/view/details/files/fan-missions/thief2/of_the_sinister_awakening) here.
Edit: It would appear that the old NVScript module included with the mission failed to load, players using T2Fix with FMDML active can alternatively install the dml below with the original Sinister.zip
This dml will be included in the next T2Fix so the original zip will from then onwards always load the correct script, which is already in T2Fix.
Code:
DML1
//T2 FM: Of the Sinister Awakening by Ali Pouladi (Haplo) / Fixes: miss20.mis.dml
//load new NVScript
#script "nvscript"