Chiron on 15/9/2010 at 10:39
For the Get the artifact objective:
Is there any other way than just hit & run ?
Haplo on 15/9/2010 at 10:55
Quote Posted by Chiron
For the
Get the artifact objective:
Is there any other way than just hit & run ? You could douse the torches first before entering the room.
Basil on 15/9/2010 at 13:06
Another seriously cool mission, 10/10
:thumb:
Love the 'Undying' link btw.
Sticky Fingers on 15/9/2010 at 13:32
Yet another fantastic mission, Haplo :thumb: :thumb: Especially liked the detail & the fact that the puzzles rely on observation & logic (rather than, say, a great ear for music or a knowledge of Japanese puzzles)
You planning another in this series? (You are, aren't you? Go on, say yes......)
Basil on 15/9/2010 at 16:48
For plenty of Mechanist vs Haunt fun, sneak your way to the first key!
kittykat on 15/9/2010 at 19:54
This mission was awesome. Loved the puzzles and the creepy ghosts. :thumb:
Looking forward to more :cheeky:
Thank you Haplo for finishing and Redface for starting
Dooh Nibor on 15/9/2010 at 22:23
Thanks man, and congrats for the release! :thumb:
nightshifter on 15/9/2010 at 23:33
am I the only one getting the nvscriipt/windows 7 note??
don't understand it btw.. I'm using those scripts myself for my mission on this machine and they work perfect??
Haplo on 15/9/2010 at 23:54
Quote Posted by nightshifter
am I the only one getting the nvscriipt/windows 7 note??
don't understand it btw.. I'm using those scripts myself for my mission on this machine and they work perfect??
The scripts are renamed for this mission. First make sure the files NVS.osm and tnhS.osm exist in the Thief II folder (they should, they are included with the mission file and Darkloader extracts them).
I presume you are using different Thief directories for mission development and playing FM. Make sure your playing directory has been set up the same way as your mission design directory (running Thief/DromEd in admin mode etc).
Sometimes a simple restart of Thief makes the error go away.