Random_Taffer on 30/12/2008 at 23:11
A very nice little mission, Russ! (Finally got around to playing it)
:thumb:
Yandros on 31/12/2008 at 03:15
Quote Posted by Ottoj55
you'll have to write a tutorial russ, explain how that switch trick works, can any guard flip any switch back on, or just ones in there areas, do they actually watch the switch, or are they reacting to its situation in some other way?
It uses a combination of Telliamed's HighlySuspicious and NV's NVSuspiciousTrap scripts. The lights become suspicious when they're turned off, and when an AI notices it an AIWO link is added telling him to go to the nearest of a certain marker, perform a motion and frob the nearest switch. For the ceiling fixtures I should have modified their vision cones (they didn't notice the light was off), but instead I put an extra unrendered suspicious light at eye level below the fixture. Because it's all implemented at the archetype level, it would work for any guard and any light (if they could ride the lift up and down).
Sorry for the techie OT, we'll take it to the TEG if more discussion is needed.
Esme on 31/12/2008 at 19:22
Quote Posted by Yandros
It uses a combination of Telliamed's HighlySuspicious and NV's NVSuspiciousTrap scripts. The lights become suspicious when they're turned off, and when an AI notices it an AIWO link is added telling him to go to the nearest of a certain marker, perform a motion and frob the nearest switch. For the ceiling fixtures I should have modified their vision cones (they didn't notice the light was off), but instead I put an extra unrendered suspicious light at eye level below the fixture. Because it's all implemented at the archetype level, it would work for any guard and any light (if they could ride the lift up and down).
Sorry for the techie OT, we'll take it to the TEG if more discussion is needed.
there's a way to have the AI turn the light on if it's off and not turn it off if it's on, basically you need to make a switch that never sends an off signal using signal filters and use that as the suspicions object for the AI to frob, this then sends an on signal to the light switch which then turns the light on it's a little more complicated than that but thats pretty much it
I'll dig out my notes and send you a copy if you like
Acolyte6 on 31/12/2008 at 21:47
The one in the basement, across from the gate... What does it do exactly? It ticked off, but I couldn't find anything after.
Anyway, I'm guessing the graphics is what made this mission almost 9 Mb ? I've played some 1.5 Mb missions in the past and they could get pretty large & take hours upon hours to play... Cool little mission though :cool:
Jah on 31/12/2008 at 21:52
Quote Posted by Acolyte6
The one in the basement, across from the gate... What does it do exactly? It ticked off, but I couldn't find anything after.
The painting on that same wall has moved to reveal something... It's easy to miss if you've turned out the light.
Esme on 31/12/2008 at 21:54
Acolyte6
hint - look at the wall the button is on
blatant - look at the picture on the wall the button is on
Yandros on 31/12/2008 at 22:41
Quote Posted by Acolyte6
Anyway, I'm guessing the graphics is what made this mission almost 9 Mb ? I've played some 1.5 Mb missions in the past and they could get pretty large & take hours upon hours to play... Cool little mission though :cool:
Yes, there are a lot of hires object textures weighing in at around 6MB uncompressed, plus the music is about 1.5MB.
Cardia on 9/1/2009 at 22:30
Thanks for this one Russ, i enjoyed the design, the ambient music was cool :thumb: , the gameplay was interesting as well, over all a good mission:thumb:
Looking foward for more
Snakebite on 19/1/2009 at 17:53
Wonderful mission... Great textures. I lived the impression I am playing Thief Deadly Shadows. I also liked the guards that keep turning the light on after I turned it off. Also the woman guard on third floor was a pain in the back (I liked it). Congratulation. Keep up the good work
P.S The guard on second floor was transparent to my blackjack, but was easy to avoid. (I mean I was hitting the guard but the blackjack just passed through him with no effect)
Yandros on 20/1/2009 at 02:43
That's very odd. What difficulty did you play on? On Hard and Expert, he's supposed to be no-KO (you hear a clank and alert him if you try to blackjack him).