Eshaktaar on 14/8/2003 at 21:47
Steelman,
[SPOILER]Have you located the vault, yet? You first have to enter it, then you'll find a couple of switches behind the pickable door inside. After that, you'll get to the attic pole.
The button behind the loose brickstone lowers one of the sarcophagi in the round room with the sloped pillar. Look into each alcove. Behind that lowered coffin is a passage.
For now, there is nothing of interest in the family crypt, except for a bug that a few people stumbled upon.[/SPOILER]
Hope that helps :)
Melissa on 14/8/2003 at 22:44
I'm almost done... [SPOILER]started for the exit and was delighted to discover a whole new section. Whee! :thumb: [/SPOILER]
I'm writing to weigh in on my personal assessment of the puzzle clues so far. I have to disagree with folks who have said that they were too hard or too vague. For the most part, I've found the puzzles/clues in this mission to be the best of ALL the missions I've played, and that's saying something. I only had to run to the forums twice:
[SPOILER]First, for making a common mistake with the hint for solving the 8-levers and thinking it meant the telescope. Once I saw we were supposed to look at the painting, it was right back in action. Second was putting the two boulders on the white pillars on the way into the necromancer's office. Either I missed it, or none of the clues mentioned this fact and I just didn't spot anything visual that suggested putting the boulders there - I thought they were for the press plates. Many of us got stuck looking for the attic pole, but we KNEW it was *somewhere*. :D If the 8-levers puzzle clue is fixed, I think that will cease to be a problem for people. Probably the only last confusing bit is the double doors in the chapel that are for "next time" - we taffers are going to think there's a way in if something frobs, which means that it's probably best for designers to make such elements non-frobbable unless they want to hear the same question over and again![/SPOILER]
Other than the minor refinements above, EVERY puzzle had it's solution described in the mission. It helps if you take notes rather than try and remember - my fiance laughs as I generate lots of little notepads pieces, one with every verse or clue :)
Eshaktaar, all I have to say is, you rock. :thumb:
Cheers!
-M
shadows on 14/8/2003 at 22:51
[spoiler]The puzzle for putting the boulders on the pedestools i got instantly because this puzzle was also in the OM The Haunted Cathedral when you need to enter the Keeper facility. Once i was told it was the Dragon picture i automatically knew to line up the dots.[/spoiler]
deadman on 14/8/2003 at 22:54
Quote:
Originally posted by Eshaktaar deadman,
About the keys not being labelled: Strange, this must be a faulty file you've got there, because they all should have an individual name, like Wall Safe Key, Crypt Key, and so on. How about books and scrolls? Do they have individual names, or just Book or Parchment? Nopes. All custom objects don't have
any name; the pole is just a floating 3D object, same with the donuts, all the various diary entries. It just appears all custom object names fail to show up (the Hammerite head is labelled "Skull" because I imagine you merely changed the model name of a regular skull). Could it be the setup of my Thief folders that is causing the distress? When DromEd'ing after the clean format of my HD I noticed any custom object names of my own (at least those referenced in the appropriate str file) didn't work in-game; I had to use GayleSaver's custom scripts to get anything to work. I'd ask someone that got your mission from #thief-fms and in particular, my fserve, but I doubt anyone obtained this from me in the short time that it's been out (and I therefore can't ask someone else if they're having the same problem as I am). This happened in the past too, and I can only say I tried everything then that was suggested with nothing working. After a while, the problem mysteriously cleared up :confused:. I can only hope the same happens for me now.
It is a rather annoying bug (on my end) though. You can't imagine the stress one goes through juggling through dozens of scrolls, papers, parchments or keys, each without even a description of "Scroll" or "Key" :weird:.
deadman.
bohemian on 14/8/2003 at 23:00
I got through that one undamaged, too. [SPOILER]I hauled a bunch of crates down there (you need 5) and put them in front of the spitting faces. If you block the first one with 2 stacked crates and crouch, the far one will shoot over your head when you trigger the trap. Toss the other 3 over in front of the far face. Trigger the rockfall, then crawl down to the far face and block it with crates, too. Took some work, but you don't have to be an acrobat to do it..[/SPOILER] :idea:
Eshaktaar on 14/8/2003 at 23:02
Melissa,
Thanks to the fantastic crew of beta testers, this mission reached the solvability it has now. The very first version contained too few and mostly too cryptic clues to the puzzles, and the testers had a hard time getting through it. If I had released that version, I guess I'd have felt the Hammer of Righteousness hitting my head quite a couple of times by now :o
Thank you for your feedback, it is much appreciated :)
billdun262 on 14/8/2003 at 23:05
Another problem[SPOILER]I understand the patern to the switches is found on the Hunting Dragon painting. Where do I find this work of art?[/SPOILER]
Eshaktaar on 14/8/2003 at 23:10
billdun262,[SPOILER]It is in the room north of the room with the barred door. Slash the banner and open the safe with the Wall Safe Key.[/SPOILER]
Dafydd on 14/8/2003 at 23:34
[Nightwalker, Eshaktaar]
I can't find the third attic...
[spoiler]I found the easy one (up the visible ladder from the secret passage between the library and the living room) and the second one (through the ceiling of Jeffrey's bedroom, where you get the library safe key and open Elizabeth's room). But I haven't found the one where the stone is, which I think you may have once referred to as "the north attic." I looked at the ceiling of every room on the second floor, but I can't find anything that lights up. Help![/spoiler]
Another question about a bonus objective:
[spoiler]From the secret room behind the east cloakroom off the entranceway, I roped up to a secret passageway that led, at one end, to Benny's backside (ick) and the cute secret of what he's really guarding, and at the other end to the skeleton (I assume that's what I see through the crack in the dumbwaiter shaft) and to El Capitan's room. All I found in the latter was a safe to loot, plus the two keys (to the room and to the safe), along with a hint about the sewers (which I had already discovered).
But in one of your messages, you said that going up there would lead to a new objective, and nothing I did made a new objective pop up. Did I miss something?[/spoiler]
Thanks,
Dafydd
ShadowWolf421 on 14/8/2003 at 23:42
Just Finished!! OMG What a great mission! Goes hand in hand with Rowena's Curse!
Loved the ending and apparently im noble too lol
(got the bonus objective, nice touch!!)
I want more!!!
:thumb: :thumb: :thumb: :thumb: :joke: