bjack on 14/4/2012 at 21:24
Nice mission Haplo. I had some stumbles and a little frsutration along the way, but overall it was a very cool, fun mission. Glad you took the time to do it :thumb: Best of luck with the contest.
Haplo on 15/4/2012 at 08:08
Thanks guys, I'm glad you enjoyed the mission.
Tannar, good job in ghosting the mission. If you didn't try the holy water flasks go back and have a go at them. They are fun to use.
Haplo on 22/4/2012 at 08:43
Thanks for the review!
Haplo on 29/4/2012 at 23:45
Remember, voting has started!
Sgt Pinback on 5/5/2012 at 02:06
Quote Posted by Haplo
Remember the inn-keeper said: "I had to hide it in the north western corner of the city in front of the baker's shop, high in the niche in the wall where a transformer is installed."
Go to the baker's door, turn around and look at the opposite wall. You can hear a transformer ticking above your head. Frob the gloves in the inventory and climb the wall. There's a purse up there, but it doesn't highlight for me. Anything else? (This seems to be the only objective remaining, except for the loot goal).
Haplo on 5/5/2012 at 03:14
Quote Posted by Sgt Pinback
There's a purse up there, but it doesn't highlight for me. Anything else? (This seems to be the only objective remaining, except for the loot goal).
Make sure the gloves are not active when you are trying to pick up the purse.
Eiji on 5/5/2012 at 22:53
well..that camvator in the Sleep Chamber was intresting....
kind of felt I was walking into some kind of boobytrap..
Ricebug on 14/12/2012 at 20:12
I killed every zombie with the sword and the objective didn't tick off. No black jack or drowning, just the sword.
The RequireAllTrap only calls for a QVAR and an NVRelayTrap. Nothing in the AI params.
Haplo on 15/12/2012 at 00:04
Quote Posted by Ricebug
I killed every zombie with the sword and the objective didn't tick off. No black jack or drowning, just the sword.
The
RequireAllTrap only calls for a QVAR and an NVRelayTrap. Nothing in the AI params.
That is enough for the objective to work. A conversation is used at the beginning to link all the zombies to the RAT.
Send me your save game and I'll find the missing zombie for you.