Ricebug on 30/5/2014 at 11:27
If it's placed correctly, it won't "light up." Try putting it fairly front and center of the device and it should "stick" to the machine.
Dafydd on 30/5/2014 at 22:07
No go; no matter where I try to place it, it jumps to the left edge and gives me no warning of impending explosion.
If I just frob the white base, it says, "This is where I'll place the detonation device once I'm ready," which seems to mean that I should attach the Boiler With Volatile Gas to that base.
Here is the exact sequence, starting from a savegame just before adding the fourth part, the tower...
1 The timecritter is already on the pad, and it already has the bent gear-key.
2 I attach the tower to the body of the machine on the counter next to the time chamber.
3 I frob the switch immediately to my left, and it goes from off to on. A safe opens on a wall to my left. Additionally, red and blue beams of light zig-zag across the ceiling. (Yes, both colors after activating the first switch.)
4 I press the second switch (inside the now-open safe); the timecritter disappears, and a few seconds later reappears. At this point, neither of the switches will work.
5 I extract the now-unbent gear-key from the timecritter.
6 I meander back to the counter with the actual machine I laboriously assembled; the only thing that frobs at this point is the white base (it looks like an upside-down golf tee). I frob the Boiler With Volatile Gas on the white base. It attaches completely on the left side of the machine... and if I move close, it highlights, as if expecting something else (a fuse?).
Note that I didn't blow any gates or do anything extraordinary or drift off the obvious trail.
What's going wrong? Is it fixable? In theory, I could just say I finished the mission and Shift-Ctrl-Alt-End, since I did what should have destroyed the machine, and I went to the area that should have been the mansion.
I installed this FM using the DarkLoader 4.3 full install; I start the mission from a shortcut from Thief2.exe. (I also tried starting the mission from DL, but it had the same problem.)
nickie on 31/5/2014 at 06:49
You need the 'special flare' to light the boiler. Have you found that yet?
Dafydd on 31/5/2014 at 08:22
Aha, then there is something missing! So where can I find this special flare?
Is there a readable that mentions it? If so, I don't think I ever stumbled across it... :tsktsk:
Dafydd
nickie on 31/5/2014 at 09:46
I can't remember whether there's a readable or not but I'll quote Ricebug's post earlier in the thread.
Quote Posted by Ricebug
Did you happen to pick up a flare in the
hospital mechanical room?
Dafydd on 1/6/2014 at 01:47
All right, once I found the Useful Flare, I was able to complete the mission properly. But I still never saw a readable about it, other than in here. Thanks, nikkie!
Curiously, both when I completed the mission and when I just Shft-Alt-Ctrl-Ended, when I quit from the game, instead of dropping me back into Windows, I got the error that Thief2 had to be terminated (black screen except for that alert window).
Dafydd
margotbean on 2/8/2014 at 09:06
I am 100 loot short, and the loot list by Ricebug says there is a gold ring on a skeleton's finger at the top of an elevator shaft that's worth 100 gold. Which elevator?? I swear, I don't recall seeing a skeleton anywhere in this mission!
Thanks for any help. :D
Ricebug on 2/8/2014 at 14:01
The elevator is found in the huge water cave, where the cool water effects are located. Take the vator up and you'll find your skeleton.
margotbean on 2/8/2014 at 18:43
Um... cave? Could you tell me how to get there? (Is it inside the poison water building? Or down the elevator where the green monk patrols, behind the "area closed off" door? Can I get to it from the main waterway - that is, the one with the bridge over it?) I appreciate the help, but I'm still clueless. Sorry!
Xorak on 2/8/2014 at 22:16
At the start of the second half of the mission, after getting through the door where the blue monks patrols, go down the stairs and there is a chest to your left and a gate to either side. Find a way to get through the gate on your left.
Further hint to get into the proper room: find a lever to shoot and open the gate