vesuvius on 10/9/2001 at 19:22
doesn't this mission run very slowly for you all? I found that outdoors or near windows it nearly died due to how much is visible at once, so that while the architecture is Very well done, the level design is poor because the author seems to not have a clue about polycount issues.
shadowthief on 11/9/2001 at 00:54
in the catacombs there is a room with tile floor.... in the walls are some vases and other things
Muzman on 11/9/2001 at 10:20
As a below average computer user I can say RG's mission was a little slow in the front area of the house and that's about all. The rest was A1
[insider mode] and I know how he's even improved on the view complexity front to an awe inspiring degree [/insider mode]
Lynx67 on 31/3/2002 at 07:09
Has anyone played this mission? We are stuck at the very beginning trying to get in the house and thought someone else must be having trouble too so we went to the forum. To our dismay, nothing. Not one single question came up in the search. I can't believe that we're that inept.
Tumbleweed on 31/3/2002 at 07:16
[SPOILER]the crypt makes for a convenient back door. Jump into the pond and swin through until you come out on the other side of the mansion, then unlock the gate and go down.[/SPOILER]
Nightwalker on 31/3/2002 at 13:49
When you exit from the little house you start in, go left and up the side to the water basin with water flowing from a head above it. Jump in, swim to the well at the far end and climb up. From the well, you can either do as Tumbleweed suggested and go through the graveyard and into the crypt, which has an entrance into the house, or you can go south, up through the arch and walk up the left hand wall past the toilet stalls to the corner. There's a sewer hatch there and down in the sewers, there is a door to the basement of the house. This is a terrific mission and a lot of fun to play. I hope you enjoy it. :)
dickivy on 30/8/2002 at 15:24
Well I'm feeling stupid again. Can't figure out what to do to meet the objective of not letting Saturio die. Completed all other objectives except that and escaping.
Need help please.
R:confused:
Nightwalker on 30/8/2002 at 15:47
He's in a rather fragile state of health, so just don't drop him or anything like that. Have you found him yet?
dickivy on 30/8/2002 at 15:54
I have found him and placed him with his mother. The "don't let him die" objective remains. I just don't know what to do to satisfy that objective.:confused:
Nightwalker on 30/8/2002 at 16:09
That objective works the same way the "Don't kill any humans" objectives do. It will stay unticked until you finish the mission and will tick off when you escape. :)