Niborius on 22/2/2020 at 00:39
by
NiboriusRequires Thief 2 v1.25 or higher
English/German/Russian/French
(https://imgbb.com/) Inline Image:
https://i.ibb.co/VJDqKM3/Sot-OC-Header2.png
A sequel to (https://www.ttlg.com/forums/showthread.php?t=148857) Mystery of the Upper QuarterThis mission follows the events of Mystery of the Upper Quarter. If you haven't played it yet, there will be spoilers below.StoryScorpio has been given a task by his friend Dimitrios Panos. Dimitrios wants him to go to the old city, located deep beneath the ground.
There, Scorpio is to find ingredients that can cure the disease of Dimitrios' sick wife. Only then will Dimitrios help Scorpio with his goal to get into the upper quarter of the city.
Dimitrios warns him however - legend goes that the ruins of the old city are now haunted.
Download links for Version 2.0 (176MB)
(
https://1drv.ms/u/s!Atl7j0ZAJWzAhbhrWx2sMWYn0t0GHQ?e=3L6GR0) OneDrive
Changelog version 2.0:
- The '4' and '7' button are easier to find now
- Changed the button in the 4-color room behind the loose brick into a switch
- The ghosts' vision and hearing are reduced, and they are very slightly less transparent
- The blue key emits more light and is a little easier to see. The jump is also slightly easier to do and less loud, as there is a wooden beam on both ends now
- Most broadhead arrows have been removed and replaced with Water- or Noise arrows
- Slight changes to details, nothing big
- Made the transition to the 'real world' easier to pull off (the part where you drop yourself in the tunnel and have to swim back up)
Have fun playing this mission! Difficulty disclaimer: I'd like to point out that the Expert difficulty makes a few parts in the mission much harder compared to the Normal or Hard difficulty. If you don't want the most difficult experience consider starting your first playthrough on Hard.
This mission was supposed to be released a year ago, but due to real life circumstances I couldn't make that happen unfortunately.
Thank you for your patience, I look forward to seeing your comments about the mission.
Everyone who helped me test the mission are mentioned in the readme file, and I'd like to thank them again for their time and patience with this long-lasting project.
Lastly, special thanks to Philippe Vachey for allowing me to use his music.
Stingm on 22/2/2020 at 01:03
Congratulations on the release. I will play as soon as I can.
Karras35 on 22/2/2020 at 01:39
Looking forward to play it :D
Kerrle on 22/2/2020 at 05:19
Oh, cool. I'll definitely check this out tonight. I quite liked your prior mission.
Beltzer on 22/2/2020 at 06:41
Congratulations :) It was fun beta testing it.
Garrett TMT on 22/2/2020 at 09:42
it was a very atmospheric mission :3
I'm not a fan of puzzles but they were done fairly. :thumb:
A.Stahl on 22/2/2020 at 09:53
Well, can someone tell me where is the "7" button?
Niborius on 22/2/2020 at 09:58
Quote Posted by A.Stahl
Well, can someone tell me where is the "7" button?
Hint:
Look around in the latest room you openedSolution:
It's behind the door that leads to the next room, on the right wall
A.Stahl on 22/2/2020 at 11:38
Invisible enemies? Is it a bug or intentional? I'm in the village and have a green key. Those enemies make it impossible to investigate the area.
Garrett TMT on 22/2/2020 at 11:42
They are not entirely invisible. The same creature from the room with many tiles :3