maga on 27/6/2020 at 18:18
I'm replaying this one, mission 2 I found the weapons shop in camel street, but the door is not frobbable........... any hints pls?
Samantha1 on 2/7/2020 at 15:24
Quote Posted by maga
I'm replaying this one, mission 2 I found the weapons shop in camel street, but the door is not frobbable........... any hints pls?
I´m having the same problem. How do I get into the weapons shop?
Solution:
The door is not frobbable only before you visited the pagan that gives you your instructions. After that you can just walk through the door.
Samantha1 on 3/7/2020 at 13:28
Wow this was such a great fanmission! I loved it so much, I didn´t want it to end. The first was already great, but the second I liked even more. Especially the thieves highway :thumb:
Funnily I went to gregorys place before getting the ring for istvan varga, so I had to back a little which was pretty nice, because I found some more loot:cheeky:
fortuni on 1/10/2023 at 14:00
Mission 1dml courtesy Glypher
Fixes:
- new mantle issues
- secret count
- pickpocket count
- misplaced objects (chair, bucket, scroll)
- minor fixes
Note: Mission 2 already has a dml (
https://www.ttlg.com/forums/showthread.php?t=138620&p=2422017&viewfull=1#post2422017) here to fix the issue of the mission not finishing, or you can just collect one of the poor loot items in which case the mission finishes correctly.
Code:
DML1
//T2 FM: Shadow Plans v2 (Meeting) by Terry DeLaney (Ricebug) / Fixes: miss20.mis.dml
//secrets
ObjProp 165 "DarkStat"
{
"" None
}
+ObjProp 503 "JointPos"
{
"Joint 1" 90.00
}
ObjProp 670 "Scripts"
{
"Script 0" TrigWorldFrob
"Script 1" ""
"Script 2" ""
}
//pickpockets
-Link 410 694 "ControlDevice"
//misplaced objects
ObjProp 254 "Position"
{
"Location" 620.5, -207.75, 43.6225
}
-ObjProp 254 "PhysType"
+ObjProp 254 "PhysType"
{
"Type" OBB
}
ObjProp 636 "Position"
{
"Location" 142.665, -474.675, 137.75
}
-ObjProp 636 "PhysType"
+ObjProp 636 "PhysType"
{
"Type" Sphere
}
-ObjProp 708 "PhysType"
ObjProp 708 "Position"
{
"Location" 563.2, -576.6, 50.6
}
//mantling
+ObjProp 358 "PhysCanMant"
{
}
+ObjProp 358 "Material Tags"
{
}
+ObjProp 359 "Material Tags"
{
}
+ObjProp 359 "PhysCanMant"
{
}
//AIs
-ObjProp 481 "Book"
-ObjProp 481 "FrobInfo"
-ObjProp 481 "Scripts"
+ObjProp 481 "Scripts"
{
"Script 0" TrigBrainDead
}
+ObjProp 569 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" bafgca
}
+ObjProp 785 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" bafgca
}
-ObjProp 785 "Scripts"
+ObjProp 785 "Scripts"
{
"Script 0" TrigBrainDead
}
+ObjProp 787 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cpagan
}
-ObjProp 787 "Scripts"
+ObjProp 787 "Scripts"
{
"Script 0" TrigBrainDead
}
//doors
ObjProp 541 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 643 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
baeuchlein on 1/10/2023 at 17:15
fortuni, it looks like you have mixed up mission numbers here. This new DML appears to be for Mission 1 (AI 481 *does* have a "Book" property without the DML), while Unna's DML is for the second mission (it's only in the city that you can steal from the poor).
fortuni on 1/10/2023 at 17:50
Well spotted.