hawk on 21/3/2012 at 13:43
[spoiler]go in the mech place attic[/spoiler]
ravoll on 21/3/2012 at 13:53
So Been to the pagan village,got the note,fixed the well,and have been to the top of the cliffs.Door is locked.Back down...All around....no where to go.Now what?:bored:
shadows on 21/3/2012 at 14:13
Quote Posted by ravoll
So Been to the pagan village,got the note,fixed the well,and have been to the top of the cliffs.Door is locked.Back down...All around....no where to go.Now what?:bored:
You need to finish any remaining objectives, probably your loot requirment
webe123 on 21/3/2012 at 15:38
Quote Posted by hawk
[spoiler]go in the mech place attic[/spoiler]
OK I STILL have NOT FOUND
the ring! I found ONE RING on a window sill in the mechanist attic (the one with two metal sliding doors on ground level) but when I went to the beggar, it stayed in my inventory as loot! IS that supposed to be the ring? And if so..HOW do I get it into the bowl? The bowl does not light up...only the instructions do! This is all VERY CONFUSING for the player! I hope the FM author changes this.
Ricebug on 21/3/2012 at 16:30
Quote Posted by webe123
OK I STILL have NOT FOUND
the ring! I found ONE RING on a window sill in the mechanist attic (the one with two metal sliding doors on ground level) but when I went to the beggar, it stayed in my inventory as loot! IS that supposed to be the ring? And if so..HOW do I get it into the bowl? The bowl does not light up...only the instructions do! This is all VERY CONFUSING for the player! I hope the FM author changes this. 1. Find the bar. It's on the map. When you frob the sign above the bar, it'll say "Nightwalkers."
2. Don't enter the bar. Instead, turn North.
3. Enter the passageway you see ahead of you. It's a zig-zag hall.
4. Upon entering this passageway, there's metal door on your right.
You can figure it out from here.
Calibrator on 21/3/2012 at 16:40
About the end of mission 2 (SPOILERS):
When opening the ceiling doors and taking off the mission ends - but when seeing the mission statistics the "Don't steal from the poor" objective fails, even though I didn't steal anything from ?
Also: I noticed that there is another small mission file in the ZIP archive - is there a tiny third mission like a cutscene (that doesn't get played because of the failed objective)?
hawk on 21/3/2012 at 17:18
nort pine sign go south r/h corner
Ricebug on 22/3/2012 at 00:32
Quote Posted by Calibrator
About the end of mission 2 (SPOILERS):
When opening the ceiling doors and taking off the mission ends - but when seeing the mission statistics the "Don't steal from the poor" objective fails, even though I didn't steal anything from ?This particular goal had to be "hacked" to get it to work right. Done correctly, the mission would have failed each time you picked up a poor loot item. (Don't do X = fail mission). This is the only thing we could come up with. Instead of a mission failure when you steal from the poor, you get other consequences.
Quote:
Also: I noticed that there is another small mission file in the ZIP archive - is there a tiny third mission like a cutscene (that doesn't get played because of the failed objective)?
In campaigns, FM authors will typically add a last empty mission in order to get DarkLoader to correctly interpret the
titles.str file.
webe123 on 22/3/2012 at 03:46
Found the magic shop
nickie on 22/3/2012 at 19:27
Quote Posted by Nightwalker
Congratulations on the release! I'm a bit swamped with testing at the moment but as soon as I have a bit of free time, I'll dive into this!
Ditto! Really looking forward to it. :)