Haplo on 1/8/2010 at 10:24
DromEd fire returned to my heart a while ago, and the result is this small and simple mission which uses mostly stock resources.
I had the idea for this mission a couple of years ago, long before I knew how to use DromEd. I presented it to a few builders but they were all busy with their own project. When I decided to make a small mission a while ago, the choice was clear.
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* Story *
(This story occurs around the time of Eavesdropping)
Tohid was a very popular politician who was very vocal against both the mechanists and sheriff Truart. He had foreseen the rise of a totalitarian regime made of an alliance between the mechanists and the sheriff. In his numerous speeches and rallies he managed to gather a strong following and become a serious threat. However, about two weeks ago, he suddenly "disappeared". As it always is, first people started asking questions, but gradually forgot about him. That was until last night when he reappeared on the scene, having become a mechanist and ardent fan of the sheriff. In a speech in the Soulforge he denounced all his previous claims and called himself a servant of Karras. This caused outrage among his followers who subsequently abandoned him.
Of course I never cared about any of these, up until now that is. Now that the mechanists and the sheriff want me dead, I need to find out what exactly went on with the Tohid affair. My only clue is that his disappearance happened in this small nearby city where he was going to give a speech. Checking out the local police station is a good start...It's a long way; I'd better travel light tonight.
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Download it (
http://endings.lemonamiga.com/fm/Shadows-v2.zip) here.
Changes in version 2.0:
- Added an optional objective
- Extended the torture lab
- Many game-play tweaks and improvements
Thanks to Nickie for her help with testing this new version.
As usual, there very important clues in the texts, so you make sure you read them carefully.
Just like my previous missions, I'd like to ask you not to give out outright spoilers when helping the others on the forum. Either point them to the clues they might have missed or elaborate more on the clues if they have trouble understanding them.
I want to thank the beta testers who helped me refine the mission, and you for playing it. I hope you will enjoy it!
clearing on 1/8/2010 at 10:35
Wow! Thank you :thumb: Downloading!
Sticky Fingers on 1/8/2010 at 12:00
Thought you said you'd given up? :laff:
(Very glad you haven't.....)
InfinituS on 1/8/2010 at 12:17
Wow :eek: another fan mission.Downloading now :thumb:
Arrowgrab on 1/8/2010 at 13:53
It looks interesting, but I foudn something that might be a big problem:
The torturer. If you ever put him into a high enough alert level to go into a search pattern (or let him go to highest alert), he becomes impossible to pickpocket ever after. Why? Because even you move out of his sight and stay silent, he will (at least seemingly) always turn towards the only entrance into the room after calming room. No way to enter without alerting him again, no way to get the key, no way to proceed with the mission.
Haplo on 1/8/2010 at 13:58
Quote Posted by Arrowgrab
It looks interesting, but I foudn something that might be a big problem:
The
torturer. If you ever put him into a high enough alert level to go into a search pattern (or let him go to highest alert), he becomes impossible to pickpocket ever after. Why? Because even you move out of his sight and stay silent, he will (at least seemingly) always turn towards the only entrance into the room after calming room. No way to enter without alerting him again, no way to get the key, no way to proceed with the mission.
Unless you actually solve the required puzzles to get the key.
clearing on 1/8/2010 at 14:05
Cool, creepy mission :thumb: I can't find Reza's note # 1.
Arrowgrab on 1/8/2010 at 14:06
Quote Posted by Haplo
Unless you actually solve the required puzzles to get the key. Well, so far I haven't even encountered any signs that there
are puzzles to solve here. I mean, I've been to everywhere I could get to and followed and solved any puzzles I found (namely,
basement level to captain's office passage, and switch to open Mechanist area. So could you please elaborate a bit?
Oh, and an unrelated idea: maybe the volume of the screams could be turned down a bit? Some of us are sharing our homes with other people only a mere
two three five rooms away, and if I turn it down in the game, then everything else (important footsteps) completely drop below hearing threshold. :)
mikekelly on 1/8/2010 at 14:20
Quote Posted by Arrowgrab
Oh, and an unrelated idea: maybe the volume of the screams could be turned down a bit? Some of us are sharing our homes with other people only a mere
two three five rooms away, and if I turn it down in the game, then everything else (important footsteps) completely drop below hearing threshold. :)
Headphones? :p
Nice fm btw.
Regs, Mike.
ffox on 1/8/2010 at 14:48
Arrowgrab: There is a clue in the Armory