T2 FM: Sisterhood of Azura Part 1 - Estheridge (13 Jun. 2002) - by Ben Hur
baeuchlein on 10/7/2019 at 23:50
Quote Posted by Unna Oertdottir
Updated the dml. Just in case someone is collecting dmls :idea:
I do. This may change if the DMLs are included in TFix/T2Fix and turn out to be fully functional when installed with TFix/T2Fix. But until then, I prefer having these DMLs at hand and being able to include them into the FM zips if I want to.
So - thank you for publishing this update!:thumb:
fortuni on 11/7/2019 at 04:26
FMdml package for all missions up to and including 2005 should be released shortly, but there are a few dml's that FMdml can't load and this missions dark.gam.dml appears to be one of them. We're trying to find a solution. In the meantime we're posting dml's in their respective threads as good practice.
SpiffyMario55 on 5/3/2022 at 06:56
there was one thing that really bothers me and i'm not sure if it's a bug or scripted, but that sleeping girl form the inn got woken up during the bar fight with the city watch and she kept following me and I kept having to do a quick reload because she kept getting attacked and dying.
it got to the point where I decided to blackjack her just to put a stop to it! I didn't want to, but I felt I had no choice...it was for her own safety!:(
so I wanna know is she meant to follow you around like that?:confused:
Galaer on 21/8/2022 at 12:57
In Tippled Burrick Pub is locked window. Is there any key or switch to open it?
fortuni on 18/6/2023 at 12:30
updated dml's courtesy Jax
Fixes
- Gamesys dml to prevent players from getting lost in the void if they frob a secret button while using a vine arrow
- Fix loot
- Rope arrow
- Pocket count
- Miscellaneous minor issues
Code:
DML1//Sisterhood of Azura pt1//Vine Arrow bug fix on a secret// dark.gam.dml
#script nvscript
#script tnhScript
+ObjProp -3132 "Scripts"
{
"Script 0" NVRelaytrap
"Script 1" NVPhysMessages
"Script 2" TrigContact
"Script 3" NVRelaytrap2
}
+ObjProp -3132 "DesignNote"
{
"" NVRelayTrapOff="PhysContactDestroy";NVRelayTrapOn="PhysContactCreate";NVRelayTrapDest="[me]";NVRelayTrap2TDest="@DetTree3Summer";NVRelayTrap2Off="PhysContactDestroy";NVRelayTrap2On="PhysContactCreate"
}
Code:
DML1
//T2 FM: Sisterhood of Azura, part 1: Estheridge by Ben Hur (And) //miss17.mis.dml
//pickpockets
Link 328 668 "Contains"
{
"" Generic Contents
}
ObjProp 328 "MeshAttach"
{
"attached obj 1" 668
"joint of skeleton" 15
"x angle (0-65535)" 0
"y angle (0-65535)" 0
"z angle (0-65535)" 20000
"offset" 0.5, -1.25, -0.1
}
Link 1427 1428 "Contains"
{
"" Generic Contents
}
ObjProp 1427 "MeshAttach"
{
"attached obj 1" 1428
"joint of skeleton" 15
"x angle (0-65535)" -8000
"y angle (0-65535)" 16384
"z angle (0-65535)" -16000
"offset" 0.8, -0.8, 0
}
//loot
-ObjProp 652 "FrobInfo"
+ObjProp 652 "FrobInfo"
{
"World Action" Move, Script
}
+ObjProp 1161 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 1161 "PhysControl"
+ObjProp 1161 "Position"
{
}
+ObjProp 1161 "Position"
{
"Location" 37.59, -4.9, -3.12
"Heading" 0
"Pitch" 0
"Bank" 0
}
+ObjProp 131 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 131 "PhysControl"
+ObjProp 131 "Position"
{
}
+ObjProp 131 "Position"
{
"Location" 37.5, -4.8, -3.11
"Heading" 0
"Pitch" 0
"Bank" 0
}
//objects
-Link 39 38 "AIAttack"
+Link 38 39 "Contains"
{
}
+ObjProp 353 "Position"
{
"Location" 43.0, 31.68, 17.88
"Heading" 0
"Pitch" 0
"Bank" 0
}
+ObjProp 180 "Position"
{
"Location" 132.21, -136.64, 7.72
"Heading" 839f
"Pitch" 0
"Bank" 0
}