T2 FM: Sisterhood of Azura Part 2 - The House (Dec. 18, 2006) - by And
Moghedian on 23/12/2006 at 16:42
dbrilliant... I believe that releasing the urchins will allow have that gate open, so you can get into that area. Are you sure they are both released, and that objective checked off ? Sometimes one of the little kids will lag behind, and get stuck inside the cell.
dbrilliant on 23/12/2006 at 17:00
Thanks, may have overlooked this. The Urchin objective has been checked off. I figured there was something in the North Hall I would need, but I did need the healing fruit. Not thinking Sara would defeat the evil people around.
I'll check the new area out.:thumb:
dbrilliant on 23/12/2006 at 23:06
Thanks again. AND, this was a great mission full of goodies and it took a while, there is nothing better to play top notch fm's over the holidays. (break)
Of course, if I hadn't KO'd everyone before rising sara, the ending would be much better........:cool: Thanks This one will rank twords my favorites of all time.:thumb:
karstenpontoppi on 24/12/2006 at 00:25
bobber, [SPOILER]I don't get your hint. I can't find a key in the sewer leading back to the prison.[/SPOILER] :confused:
You got to hand over some more specific clues. :p
And now I've been looking around, I got one some more question:
1. [SPOILER]How do I open the door on the second floor in the prison (the one with a switch next to it). And what do that switch do? [/SPOILER]
2. [SPOILER]What do the switch in the training room do (the one over the desk)?[/SPOILER]
SinisterShadow on 24/12/2006 at 00:51
karstenpontoppi ,
About 1:
[spoiler]It's another teleporter from the prison to the mansion. This one stays locked on expert difficulty.[/spoiler]
About 2:
[spoiler]Frob it and quickly look to your left. You should see something moving, try to hit it with an arrow.[/spoiler]
Sticky Fingers on 24/12/2006 at 05:52
Thanx Garrettwanabe, Sinister Shadow & dbrilliant.
Finished & only needed hints on 2 secrets!! :wot: (besides above questions).
Got the other Azura Bedroom open with that named key - can't think why it didn't work the first time...
Great ending. And great map - would have been really hard without it.
joanieS on 24/12/2006 at 12:17
First floor, what looks like an outside exit door at south end, going to the left is a secured room with a locked door and inside a barred door which has a timed opening with a switch on the wall. Looks like maybe a teleporter in there. How do I open the secured door? None of my keys work and can't find a switch.
Feel VERY lucky to have two great fms, this one and Folly of Youth just before Christmas. Nice presents!!!
SinisterShadow on 24/12/2006 at 12:42
This door is relevant if you could open the door on the top floor in the prison, otherwise it's a dead end. You could fetch the box from the kitchen storage and climb through the window though.
DZ73 on 26/12/2006 at 09:53
Just finished this thing - on "normal" ( must be pretty difficult on higher levels when you're not allowed to kill anybody ) - a really, really great mission...thank you so much, And !
I'll wait for the third part...
Dafydd on 27/12/2006 at 09:33
I'm in the pagan glade, I've killed or KOed everything that moved. I have Sarah, and I put her on the tomb in the center (I figure that's what the "beast" means).
I have to put the skull with the bones, which I assume means finding the bones of Ahura Mazda, or whatever her name is, and putting the golden skull from the Treebeast garden there. But I have no idea where the bones are, or what I should do next.
I filched the cog and used it where it should be used; there's a pitched battle between zombies and archers in there. What am I supposed to do there? Is that the exit?
I want to get more secrets first; I've only found 2 out of 9! But could someone nudge me in the right direction on the questions above?
Thanks,
Dafydd