T2 FM: Sisterhood of Azura Part 2 - The House (Dec. 18, 2006) - by And
Nightwalker on 28/11/2009 at 16:03
I don't think so.
Garrett's Shadow on 28/11/2009 at 16:08
I hope Sara don't die in here, seems dying in here means you become an "insta-zombie"!
Hmm, okay, just what did the hidden switch in the kithen fireplace do?
jiansonz on 28/11/2009 at 20:34
Quote Posted by Garrett's Shadow
Hmm, okay, just what did the hidden switch in
the kithen fireplace do?
It opened something
out in the hallway NE of the kitchen (E of the double doors).
Garrett's Shadow on 28/11/2009 at 22:10
ty Jiansonz!
Kinda hard to know when the secret is not in the same area! oy!! :p
Hehe Jiansonz - yah, it opens a secret to a switch for another area that I have no idea about! Urk! lol :p
Aw crap! Them with their treebeasts and me with no big bang capability! :eek:
(are there any big bangers in this one? you know, like mines or fire arrows, Rambo rapelling down from a chopper with a .50 cal SAW blazing away???)
What the heck? So, I get into the library, and the assassin meets me and mumbles something I don't quite catch (sound half dropped out) about a tower and leaves, then I bj the two civies near the fire and all of a sudden a black clad guy appears looking for someone. me? I run, come back, and there is the assassin back near the library door (no interaction this time) and a non hostile black clad guy pacing near the two civies! This supposed to happen?
If I can't free Mr. and Mrs. Deavant, why were their cell doors even frobbable? Very aggravating to have it that way! It's like a kid on a playground saying "Nanny nanny na na, you can get them but I won't let you!" :grr:
yuggothian on 29/11/2009 at 14:05
Some remarks concerning your observations Garrett's Shadow...
The treebeasts are not hostile to you. They are useful to kill guards if you get them to chase you into the garden. Jump in the pool to avoid your pursuit.
Same for the assassins in the library. They are your friends so use them to thin out the guys upstairs. In fact, it is possible to wipe out nearly all the hostiles without ever raising a weapon of any sort, other than to make noise, if you employ the factions wisely, and get some luck. Drown melee guards in the pool, and use the undead and rogue bots against archers. Lure combat bots into places where they blow themselves up trying to kill you. I always contrive to stroll leisurely out of the North Hall at the end of the level. This mission is one of the very best ever because there are many interesting approaches to it, and you always get different situations and outcomes that call for creative thinking.
Garrett's Shadow on 29/11/2009 at 14:51
Quote Posted by Nightwalker
The doll is
Millie. You find her
in an area off of the Library. Look for a cord hanging from the ceiling. You'll need to either push the ladder over or bring in the footstool from the sitting room to reach it. Um, Nightie, hun, were you tippling a bit too much of that ole Night Train? I can't find any "cord hanging from the ceiling"! (Nor any ladder that you can push, nor any frobbable footstool that you can carry!) Not to mention And saying he does'nt recall even putting a doll in the FM!)
Quote Posted by yuggothian
Some remarks concerning your observations Garrett's Shadow...
The treebeasts are not hostile to you. They are useful to kill guards if you get them to chase you into the garden. Jump in the pool to avoid your pursuit.
Same for the assassins in the library. They are your friends so use them to thin out the guys upstairs. In fact, it is possible to wipe out nearly all the hostiles without ever raising a weapon of any sort, other than to make noise, if you employ the factions wisely, and get some luck. Drown melee guards in the pool, and use the undead and rogue bots against archers. Lure combat bots into places where they blow themselves up trying to kill you. I always contrive to stroll leisurely out of the North Hall at the end of the level. This mission is one of the very best ever because there are many interesting approaches to it, and you always get different situations and outcomes that call for creative thinking.
Yeah, I saw that much later! (the treebeasts) lol! Was great to watch em tear apart those two guys, of course I killed the poor things afterwards, did'nt know then that they were on my side! I got a few laws I follow in Thief. (tho I prolly should'nt! :o)
One of them is: If it's a big strong creature, and has proven hostile to the G man before, don't trust it - kill it, for tis better to err on the side of covering one's own arse! :p :cheeky:
And though I did use the assassins, not as much as I used the Tippled Burrick group (though I feel bad about getting all but the thiefy type guy in there deaded! :tsktsk:), I could'nt help the two assassins that got killed down below in the
North wing, was busy aiding the fighters up on the higher level (LOVE the archer that ran up
right into my gas mine!), so accomodating! :ebil:), but I tried to help em as much as I could, they should'nt die just cuz they owe me a fave!
I always try to get those big dumba** bots to blow themelves to hell! Hilarious, but tricky to do! I tried to get one to follow me into the repeating cannon's line of fire, but the damn thing kept balking as if it could'nt fit thru a doorway the same size as the ones it had already gone thru! argh!(is a riot to hear them say "Error, Error..." when they have commited seppuku! I always go "No sh*t!" ;) )
(side note: reminds me of the "Area 51" mission in Deus Ex, one time I got two of the big bots who patrol opposite sides to come towards me from each side, when they fired their guns and rockets I hit my speed enhancement, and let them go boomify each other! FUN! and did'nt need a scrambler 'nade either! hah!!)
Garrett's Shadow on 29/11/2009 at 15:53
I have Sarah, and Malky's skull, am in the glade after going thru the portal, am I sposed to put the skull and Sarah both on top of the center tomb? :confused:
Edit: nevermind - I figured it out!
And man, it's THIS one that needs the revamping, for example, one of the readables leaves off the rest of a sentence, the two tombs that you use for the ritual NEED TO LABELED AS WHO'S WHO'S! And it needs to let the player know he has to free the kids before the area with the 2 tombs is accessable! (so how in the 9 hells did others finish all objectives except for freeing the kids???)
Nightwalker on 29/11/2009 at 16:19
That WAS confusing! Millie isn't in this mission at all, she's in The Nightwatch ones.:o I must have been playing this one at the same time and mixed them up. I've edited that out so it won't mislead anyone else.
Garrett's Shadow on 29/11/2009 at 16:57
I am generally con-fu-sed as a rule, so iz all good! lol! :cheeky: :thumb: :laff:
Simbad on 5/3/2010 at 15:57
I'm allmost finished (I guess) and I was forced to kill every soul that I encounter in the mansion.
I didn't even considered the fact that it might exist a blackjack somewhere, until I read it on the first pages of this topic.
I don't think I'll need it anymore, but curiosity kills me (even though I'm not a cat :) ):
Where is the blackjack (on "easy level")?
later edit: I've finished it. Of course, some questions:
- I have a blue key taken from a fat guy in the library that doesn't seems to open any door.
- I found some doors that I can't open, for example the one in the hallway near the music hall. It's supposed not to open on the easiest level?
- I have a skull in my weapons list that I didn't get the chance to use it? I've used the mechanist spell (beautiful thing by the way!). Has this any connection with the skull from the weapons list?!
I have only 4995 loot found. And I've discovered all of the secrets (8 by myself and one with the help of this topic, the one from a room of the Azura sisters, with a switch behind a window curtain. I checked every curtain, in my play, but the fact that it was put very sneaky exactly under the curtain, deceived me.
Any ideas for hard to miss loot?