T2 FM: Sisterhood of Azura Part 2 - The House (Dec. 18, 2006) - by And
MrMunkeepants on 23/12/2006 at 07:31
hoo! well, I finished... about 3 saved hours, with another one or two just experimenting. good show! although frustrating at times, it was immensely fun - will there be a part 3?
thanks to the folks here, I got all 9 secrets. but tell me: was I not supposed to get the sword until the end? or did I just miss something obvious early on? also, the hallway leading to the library had Watchers I was never able to turn off - plus there was a room on that corner, with a Watcher inside, that I could never get into to access what looked like safes. what did I miss?
SinisterShadow on 23/12/2006 at 12:08
MrMunkeepants,
[spoiler]there is a sword in the sea chest in the basement crypt. As far as I know, the watchers in the corridor couldn't be switched off, but the one in the room with the safes could. The switch is on top of the rafter, where the watcher is mounted to. You simply have to time your approach.[/spoiler]
Calibrator on 23/12/2006 at 12:14
Quote Posted by SinisterShadow
MrMunkeepants,
[spoiler]As far as I know, the watchers in the corridor couldn't be switched off, but the one in the room with the safes could. The switch is on top of the rafter, where the watcher is mounted to.[/spoiler]
I think [SPOILER]the switch turns the two in the corridor off, too.[/SPOILER]
Calibrator
Calibrator on 23/12/2006 at 12:18
Quote Posted by MrMunkeepants
but tell me: was I not supposed to get the sword until the end? or did I just miss something obvious early on?
[SPOILER]You can get it early in the mission [/SPOILER]- in fact this is how I got it.
Later there is a scroll/book in the room with the telescope mentioning it but I guess this is wasn't really meant as a hint.
Calibrator
Sticky Fingers on 23/12/2006 at 15:18
About to[SPOILER]...enter the portal in the Hall of Whispers... [/SPOILER]but have a bunch of questions : -
[SPOILER]1. What's with the little red room below the Barracks?
2. The metal door opposite the Barracks entrance - can it be opened?
3. In the hall with 2 Azuras' Bedrooms & Parents' Bedroom, but on the opposite side - can this door be opened? (none of the keys / picks worked for me)
4. I thought And said the iron beasties were friendly if you flick the swiotch in the Robot Control Room - they weren't very friendly to me...[/SPOILER]
I believe the AI alertness is set too high, but apart from that, this is a great mission :) Such huge scale ("bang for your buck"?) & one of the best plots I've encountered!
Thanx, And, for what was obviously a lot of hard work :thumb:
dbrilliant on 23/12/2006 at 15:23
I believe the key to the private rooms is one of the rooms on the top floor. So many things happened at the same time, I forgot how I got into the room.:idea: :sweat:
SinisterShadow on 23/12/2006 at 15:48
Sticky Fingers,
the red room below the barracks is the arrival room from the prison teleporter on expert difficulty.
bobber on 23/12/2006 at 15:49
Quote Posted by karstenpontoppi
First I'll like to congratulate you, Ben Hur. What a fantastic mission. Long time since I've played such a twisted, but straight forward mission. Great story! Pure joy! :thumb:
I have some questions:
1. [SPOILER]Where is the key for the door in the cellar (into the teleporter?)?[/SPOILER]
[/SPOILER]
If I'm thinking of the one you mean there is a switch on the wall on the other side that opens it. To get to it you must [SPOILER]go for a swim after you go through the portal in the Hall of Whispers.[/SPOILER]
dbrilliant on 23/12/2006 at 16:12
:wot: I have toasted or bj'd everyone in the mission almost except the two hammer's at the end. I have freed the kids (urchins) and I have the skull and body, but when I placed the two items on the one tomb in the big open area nothing happned. I saw another place that looked as if I needed to go into, but cannot get in, and it looks like a tomb area.:tsktsk: Does anyone know what really must be done?
Garrettwannabe on 23/12/2006 at 16:22
Sticky fingers:
1. SS answered for you above..
2. No that [SPOILER]door can't be opened I believe (nothing behind it in Dromed)...[/SPOILER]
3. See my previous post - [SPOILER]but on the windowsill in the Parent's room is the key (to the Hall of Whispers) to that other door..[/SPOILER]
4. After i flicked the switch - [SPOILER]the robot in that room wouldn't mess with me - but seems like even after I flicked the switch back it didn't either..[/SPOILER]
Hope this helps....:cheeky: