T2 FM: Stones and Glass Houses (All Torc sequel), 6th Aug. 2011 (version 1.1) - by R Soul
Euphrosyne on 10/8/2011 at 17:20
I just finished playing through this campaign and the one before it and was surprised that it was still fairly difficult to ghost, yet not so difficult as to require a walk through or help otherwise when it came to objectives and moving forward.
I have to say, after having played All Torc first, I was VERY happy to see the city mission executed very nicely and in a much better fashion. The one in All Torc almost turned me off to the entire campaign straight away, it felt like being a rat in a maze. I liked the layout of the jail as well, though it did get a little confusing at times (at least for me) but I think what impressed me the most was the mansion. THAT was a piece of work and it was amazing to crawl around in there and see what was left of the place. ;)
I have one question though and it bugged the hell out of me - What was up with all the dead rats in the basement? I couldn't figure it out. Were they victims of the ghost too?
pwl on 10/8/2011 at 18:46
R Soul: Thank you for making a GREAT MISSION!! I replayed All Torc to give me a feel of what to expect, because it was a long time ago that I had played it. It was well worth a replay! This new mission was simply Amazing:eek::thumb: Loved the story and all the textures.:cheeky:
Thanks
pwl
nicked on 10/8/2011 at 19:56
...aaaand finished! What an all-round superb campaign! Most fun in a Thief level I've had in a veeery long time! Thanks very much!
Also, that picture is cool - did you base the building off that building or just use reference photos? Either way, it's still a superbly designed mansion. I'm most impressed that there were no brain-bending puzzles that required scouring the forum for the obscure solution - I only got stuck twice, and both times was mainly me being retarded.
R Soul on 10/8/2011 at 22:43
The internal layout is similar to the real layout.
SneakyJack on 11/8/2011 at 03:53
Brilliant campaign R Soul, thank you. The missions were huge, expansive and fun to explore and the story was really interesting all the way through. Had a great time playing through these missions.
Azaran on 11/8/2011 at 04:30
Ok, I'm in mission 2. I dosed the letter and met with the Keeper. Now I'm trying to find the hidden switch, but I scoured the jail and I can't find it. :(
Also, I ended up in the morgue at one point, and there's a locked door there that I can't pick and can't open with any of my keys. Anyone know where I can find the key?
I'm loving the mission so far. Great job R Soul :thumb:
prjames on 11/8/2011 at 04:37
Quote Posted by Azaran
Ok, I'm in mission 2. I
dosed the letter and met with the Keeper. Now I'm trying to find the hidden switch, but I scoured the jail and I can't find it. :(
Also, I ended up in
the morgue at one point, and there's a locked door there that I can't pick and can't open with any of my keys. Anyone know where I can find the key?
I'm loving the mission so far. Great job R Soul :thumb:
It was stated earlier in this thread.
Go back to the main office (near the front door) and look on a desk for a key that wasn't there before. That key will open the locked door, behind that locked door is the switch you need.By the way, this was indeed a great campaign! Liked the mansion in Mission 3 and the automaps throughout!
- prjames
Azaran on 11/8/2011 at 04:40
Quote Posted by prjames
It was stated earlier in this thread.
Go back to the main office (near the front door) and look on a desk for a key that wasn't there before. That key will open the locked door, behind that locked door is the switch you need. Thanks a lot :thumb:
Azaran on 11/8/2011 at 05:12
Ok I got to the main office, but it's locked behind an iron gate. There's a tiny window above the desk with the key but it's too small to reach the key :(
Azaran on 11/8/2011 at 05:48
Quote Posted by Azaran
Ok I got to the
main office, but it's locked behind an iron gate. There's a tiny window above the desk with the key but it's too small to reach the key :(
Never mind, I found a way around :sweat::)