The Phantom on 23/5/2008 at 18:58
Replayed Stowaway again after years.
It wasn't as long as i remembered. And way too easy compared with today's missions (all loot found without actually searching for it).
But it was fun :). Too bad about the spice objective.
Quote Posted by Digital Nightfall
Also, seems Finial should be having another FM out soon.
Digi just told me he was talking about Mission X, for which Finial did a large part of the architecture.
So no new mission by him, unfortunately.
Galaer on 28/5/2020 at 17:33
I have played this one recently and thanks to dml fix spice objective works. But loot from this bag of spices isn't collected. To get it you must KO this pirate, then frob him and thanks to auto-search option you will collect bag and this time you get the loot. So getting this loot is a bit weird. I think bag of spices should be collected (not just frobbed, but not collected) and objective should be completed at the same time. Not separately.
fortuni on 28/5/2020 at 18:01
Just checked and I got 40g added to my loot inventory when I grabbed the spice bag from Burler, didn't need to KO him, no second frobbing of spice bag.
Don't know why you had a problem but I played via T2Fix 1.27b with FMdml installed so dml automatically applied.
Galaer on 28/5/2020 at 18:32
I play on Tafferpatcher, so it's only difference. But usually dml fixes work normally with Tafferpatcher. Weird. Read this thread and looks like I can complete this objective and collect loot only if it will be my first loot. Of course I'm not gonna use dml fix in that case.
fortuni on 28/5/2020 at 18:43
Quote Posted by Galaer
Weird.
Can you upload a save, I can ask Jax to compare mine at the same time and see if he can see why yours doesn't work.
fortuni on 29/5/2020 at 06:30
Galaer
Jax confirms that FMdml compensates for the missing word 'Move' as shown by Glypher which explains why the spice bag works correctly for me but not when you manually install the dml. I've asked Nickie to edit Unna dml.
Galaer on 29/5/2020 at 07:10
Quote Posted by fortuni
Galaer
Jax confirms that FMdml compensates for the missing word 'Move' as shown by Glypher which explains why the spice bag works correctly for me but not when you manually install the dml. I've asked Nickie to edit Unna dml.
All right, I tested and finally I can grab this bag of spices. But there is another problem. Updated dml fix works exactly the same like before using dml fix. In other words - if I get loot before getting this bag of spices, then it doesn't complete the objective, it just add loot. Now that'as double weird.
Edit: OK, nevermind. Previously I just copied new lines over old and it failed loading dml fix. But after creating new dml fix from the very beginning and adding new lines, it worked perfectly fine.
fortuni on 29/5/2020 at 08:55
Glad all is ok now, and thanks for bring this little issue to our attention, however seeing you manually make dml's please let us know of any other 'failed' dml's you come across.
All our testing is done via T2Fix with the current latest ND and up to date patches so such issues will always fly under our radar unless brought to our attention.
fortuni on 1/11/2021 at 21:11
Updated dml courtesy Glypher
Fixes
- goal 0, 5, 6, 7 (spice mentioned in post above, end goal checked off at start of mission, killing gena)
- doors
- trophies
- misplaced objects (bucket, transformer, scroll)
Code:
DML1
//T2 FM: Stowaway by Mike Peers (Finial) / Fixes: miss25.mis.dml
//goals
+ObjProp 512 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 512 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 512 "TrapQVar"
{
"" =1:goal_final_6
}
+ObjProp 513 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 513 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 513 "TrapQVar"
{
"" =0:goal_state_6
}
+ObjProp 514 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 514 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 514 "TrapQVar"
{
"" =0:goal_state_7
}
+ObjProp 515 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 515 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 515 "TrapQVar"
{
"" =515:goal_target_0
}
+ObjProp 516 "TrapQVar"
{
"" =1:goal_state_5
}
+ObjProp 516 "Scripts"
{
"Script 0" TrapSetQVar
}
+Link 146 516 "ControlDevice"
{
}
+ObjProp 146 "Scripts"
{
"Script 0" TrigContained
}
+ObjProp 103 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 103 "TrapQVar"
{
"" =1:goal_state_0
}
+Link 135 318 "ControlDevice"
{
}
+ObjProp 135 "Scripts"
{
"Script 0" TrigRoomPlayer
}
+Link 288 103 "ControlDevice"
{
}
+Link 288 135 "Route"
{
}
+ObjProp 288 "Scripts"
{
"Script 0" TrigRoomObject
}
+Link 316 103 "ControlDevice"
{
}
+ObjProp 316 "Scripts"
{
"Script 0" TrapSetQVar
"Script 1" TrapDestroy
}
+ObjProp 316 "TrapQVar"
{
"" =1:goal_state_6
}
+ObjProp 317 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 317 "TrapQVar"
{
"" =1:goal_irreversible_6
}
+Link 318 316 "ControlDevice"
{
}
+Link 318 317 "ControlDevice"
{
}
+ObjProp 318 "Scripts"
{
"Script 0" TrapRequireAll
}
+Link 319 318 "ControlDevice"
{
}
+ObjProp 319 "Scripts"
{
"Script 0" TrapNonFinalComplete
}
//doors
+ObjProp 19 "PickCfg"
{
"LockBits 1" 1
"Pins 1" 1
"TimePct 1" 3
}
ObjProp 21 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 121 "RotDoor"
{
"Open Angle" 89
"Clockwise?" false
}
ObjProp 340 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
//trophies
+ObjProp 136 "FrobInfo"
{
}
+ObjProp 136 "NoDrop"
{
"" true
}
+ObjProp 138 "FrobInfo"
{
"World Action" Move
}
+ObjProp 138 "NoDrop"
{
"" true
}
+ObjProp 139 "FrobInfo"
{
}
+ObjProp 139 "NoDrop"
{
"" true
}
//misplaced objects
+Receptron 143 "EarthStim"
{
Max None
Target Me
Agent 200
Effect "add_prop"
{
"Prop Name" PhysControl
}
}
+StimSource 143 "EarthStim"
{
Intensity 1
Propagator "Radius"
}
-ObjProp 352 "PhysType"
ObjProp 352 "Position"
{
"Heading" 8000
}
+ObjProp 352 "PhysType"
{
"Type" OBB
}
-ObjProp 745 "PhysType"
ObjProp 745 "Position"
{
"Location" 68.17, 89.88, 25.15
}
//safe keys
+ObjProp 296 "SlayResult"
{
}
+ObjProp 587 "SlayResult"
{
}
//junk
+ObjProp 519 "FrobInfo"
{
"World Action" Move
"Inv Action" Move
}
+ObjProp 519 "InvType"
{
}
+ObjProp 520 "FrobInfo"
{
"World Action" Move
"Inv Action" Move
}
+ObjProp 520 "InvType"
{
}
+ObjProp 632 "FrobInfo"
{
"World Action" Move
"Inv Action" Move
}
+ObjProp 632 "InvType"
{
}
+ObjProp 633 "FrobInfo"
{
"World Action" Move
"Inv Action" Move
}
+ObjProp 633 "InvType"
{
}