TF on 31/5/2005 at 12:44
What they said.
White Falcon on 23/6/2005 at 00:58
I just started the mission and am already having a problem
[SPOILER]
I lifted the key off the guard passing my cell, but my cell door w'nt highlight so it can be used on it.[/SPOILER]
Thankee Taffers!
ffox on 23/6/2005 at 09:24
@White Falcon - something is wrong. I can't get the door to highlight either, and it was fine for me all through beta testing and initial release. I have tried re-installing Gaylesaver's scripts, but that doesn't help either. :confused:
Edit: I reckon I'm being silly here. I downloaded the FM again, and now the door highlights a couple of seconds after I've nicked the key. There is obviously a cunning delay in place that I failed to notice before. :o
Nightwalker on 23/6/2005 at 12:23
I waited for quite awhile (the guard had done about 5 or 6 full rounds of the jail) and it still didn't highlight for me. I downloaded a new copy, tried again but still no luck. If I load up a save from when I played it before, though, the door highlights and can be locked and unlocked. How long did you wait, ffox?
ffox on 23/6/2005 at 15:22
The wait is about 2 seconds. I've just tried again, and it's still OK. :confused:
Norman Druart on 23/6/2005 at 21:54
I'll try d-loading a new copy as well. And I thought that I was losing my thiefy edge when I couldn't figure out how to escape the cell.
Francine on 24/6/2005 at 02:45
Quote Posted by ffox
There is obviously a cunning delay in place that I failed to notice before.
That cunning delay exists because otherwise you can steal the key and open the door simultaneously, which alerts the guard. Anyway, I can't seem to reproduce the unfrobable door problem on my end, so I've got no idea how to fix it.
@Morrgan - Yes, I've got another mission in the works. The sewers and basement of the crematorium are done, and I'm working on the first and second floors right now. If I can tear myself way from coding a procedural texture generator for Dromed, it might get done by the end of summer.
ffox on 24/6/2005 at 06:20
I played a bit of T2X after my last post. The problem is back. :tsktsk:
Nightwalker on 24/6/2005 at 12:25
So it's modifying something that's required for this mission? Very strange. At least we know what it is. Maybe when I'm done exploring T2X, I'll uninstall it and reinstall T2 to make sure I don't run into similar problems with other missions.
ffox on 24/6/2005 at 14:54
OK, I know what it is now - I must have been a bit confused earlier.
When I play T2X the
darkhook.dlx file is deleted from my Thief2 folder. (This is one of the files in
the Gaylesaver script package UsrScriptT2_1x2BugFix.zip which you can download from Cheap Thief Missions (
http://www.thiefmissions.com/scripts/) here.)
So, after playing T2X I need to extract
darkhook.dlx from the zip archive into the Thief2 folder to get things back to normal before loading this FM; the door will then highlight 2 seconds after Garret nicks the key.
Nightwalker - could you confirm this please?