Elentari on 20/3/2013 at 23:39
Quote Posted by bjack
While new ones like the ghost were really cool, I agree with the regular/standard AI now being a bit easy. It is so easy to just hide in shawdows, jump up to make a noise, and bonk the guys as the come searching. Or wait for one to pass while being silent, and bonk from behind. Now while I simply hate AIs set to run at light speed, or ones that have super powers that do not make sense, a few AIs with un-bonkable helmets may do the trick with little fuss. With so many games having a no kill policy, I resort round knocking everyone out and then have free roaming. That become pretty difficult if some AIs have hardhats, especially if you are conserving gas arrows and mines - or you don't have any. They still take predictable routes, but at least they are not easy push overs.
I think is what happens is - its not that we're *bored* of the actual AI. . .guards, pagans, hammers, etc are all great, then with the occasional new 'creature' like this ghost spice it up enough that its not the characters themselves we get bored with. Its the fact the AI engine really is fairly simple and limited - and most of us are so familiar with how it works, and the ins and outs of dealing with it, its just no real big deal. They ARE push overs, even the 'tough' new ones, as long as you know HOW to deal with them. What we need is a new AI system thats a bit more complex and less 'predictable' (ok, maybe a LOT more complex. lol). I suppose, at the time Thief was made, this AI might have been top notch. But I would think that now they could make them better, if they took the time-effort to do so, and give them bigger. . .databases. . .to draw from so the 'random' factors would be more varied, both in response and how you can deal with them.
I think FM makers are limited to whats there, with minor tweaks, such as graphics, and switching out sounds - or making them killable or not. But, yeah, the AI core remains the same, I think.
As far as this mission, I think the ghost was pretty good.
You can't kill it - you can't see it to even know when or where to attack. You have to go by the clues - and I think its good they made it so it doesn't chase you. Its not difficulty - but under the circumstances, its not *easy* either. Although, now I have an urge to take a gas arrow in and see if I can't gas the thing. . .lol
Yandros on 21/3/2013 at 00:05
Unless you're playing with the gamma down pretty low, you shouldn't need a torch or any additional light source to see the symbols on the door. They're pretty clearly a 1, 2 and 3 and that tells you in what order to frob the pyramid lamps.
ausboy9090 on 22/3/2013 at 03:46
A walkthrough is needed please. Is there one coming soon?
Thanks:D
Yandros on 22/3/2013 at 12:09
We have a lootlist about ready to publish, but I don't know if a walkthrough is in the works or not.
T-Linkz on 22/3/2013 at 19:47
Okay, This is GREAT!! Ive seen a lot of fm`s rolling by, but this is great, Architecture, story, textures, Now playing again on Expert...Tnx Guys :-):D
Lady Taffer on 23/3/2013 at 10:09
Great mission! I haven't played a Thief FM for a long time and immediately got sucked back into the Thief world by how great the atmosphere is in this mission! However, I am stuck and must be missing something really obvious. :(
I'm in the lower crypts. .I guess they're the lower crypts. The place with the creepy ghost and the torches and I can't find any way through them. There's a locked door through which I can see a kind of shrine with a bit of loot on either side, but nothing I have will open that door. How do I get through the crypts---or are they a dead end and do I have to go back to the sewers and find some other way?
Dafydd on 23/3/2013 at 11:40
Yeah, what Lady Taffer said! This is my second time through; last time, I had no difficulty finding the rusty key. But I've forgotten where I found it; and this time through, I didn't stumble across it, either. Where is the danged thing anyway?
Thanks,
Dafydd
nickie on 23/3/2013 at 12:28
Rusty key - Near a Hammerite body at the far end where there are 4 sarcophagi in a room. I can never remember whether it's the left or the right though.
@Lady Taffer You need the rusty key for that locked door with the two bits of loot and interesting statue.
bikerdude on 23/3/2013 at 12:54
Ok, almost completed this mission but am stuck
I cant find the drymian codex location.
Or find a key for the locked gates in the courtyard.
nickie on 23/3/2013 at 13:03
You get to the gates from the other side.
Have you had a really good look round the guest quarters?