bikerdude on 23/3/2013 at 14:29
ta.
dbrilliant on 23/3/2013 at 22:36
This mission is gorgeous!!!!!!!!! Kudos to all who worked on this! Rock on!:cool::cheeky:
Dafydd on 24/3/2013 at 06:19
Okay, this time I was able to find all but 490 of the loot (all secrets). Yandros, can I get a lootlist? I'm really curious where the heck the rest of the loot lies!
Thanks,
Dafydd
Lady Taffer on 24/3/2013 at 08:38
Quote Posted by smithpd
hint
the symbols around the face are roman numerals.
outright spoiler
the numbers indicate the position of the switches and the order of switching.
And this still doesn't make sense. I don't see anything on the door that looks like
Roman numerals. Please just tell me which of those
pyramid lights I have to frob in order to get the force-field down---I'm assuming it's those lights, since they're the only frobbable thing in this damn room.:mad:
nickie on 24/3/2013 at 09:35
I'm sending you a pm.
bikerdude on 24/3/2013 at 10:33
Just completed this FM, very good story but some of the geometry and empty spaced could have been improved.
one thing i never found was the key to the guard hut in the street..
@Debrilliant, I just from them untill i found the order they needed to be frobbed in..
Taffy Mug on 24/3/2013 at 12:05
Awesome! Thanks guys!
Took a chance to scare a little bit my three year old niece. He walked by just while I was taking off ring from nailed to wall hammerite. That was before we met light dousing ghost.
The boy ended up crying. :erm: And I found myself even more scared! :D
Yandros on 24/3/2013 at 14:50
@bikerdude: That shed's key is inside the shed, you have to find a way into it from inside the monastery. It's one of the secrets you obviously missed, and is also by far the easiest way out once all hell has broken loose (which is in fact why it was added).
Here's an outright spoiler on the Codex puzzle solution for those who continue to be stumped by it.
The door through which you enter the Codex room has the now-familiar image of a tentacle-faced water deity which you've seen before, except in this case there are markings on it which are not on the others. There are three sets of scratch marks arranged in a triangular fashion around a center circle, which represents the Codex. The marks indicate the order in which the pyramid lamps around the codex need to be frobbed to turn off the force fields. So you frob the one behind it first, the one to the left (looking at it from in front of the Codex, by the ramp) next, and then the one to the right. You'll notice the three force fields around the Codex go down in order as you frob them. There are only 6 possible solutions, so trial and error and Quickload would have served you well here.
dbrilliant on 24/3/2013 at 21:46
Quote Posted by bikerdude
Just completed this FM, very good story but some of the geometry and empty spaced could have been improved.
one thing i never found was the key to the guard hut in the street..
@Debrilliant,
I just from them untill i found the order they needed to be frobbed in..Yeah, I had to go back and save some health to finish it... :)
Lady Taffer on 25/3/2013 at 00:19
Quote Posted by Yandros
@bikerdude:
That shed's key is inside the shed, you have to find a way into it from inside the monastery. It's one of the secrets you obviously missed, and is also by far the easiest way out once all hell has broken loose (which is in fact why it was added).Here's an outright spoiler on the
Codex puzzle solution for those who continue to be stumped by it.
The door through which you enter the Codex room has the now-familiar image of a tentacle-faced water deity which you've seen before, except in this case there are markings on it which are not on the others. There are three sets of scratch marks arranged in a triangular fashion around a center circle, which represents the Codex. The marks indicate the order in which the pyramid lamps around the codex need to be frobbed to turn off the force fields. So you frob the one behind it first, the one to the left (looking at it from in front of the Codex, by the ramp) next, and then the one to the right. You'll notice the three force fields around the Codex go down in order as you frob them. There are only 6 possible solutions, so trial and error and Quickload would have served you well here.Unfortunately, I can't climb over the
pedestals and need to enable new_mantle to do so. How do you do that? I haven't been able to find it in either of my Thief folders.