Winter Cat on 12/3/2013 at 10:57
Thanks Yandros, Random Taffer and Tannar. Nice SFX effects and illuminable water, a treebeast reminds predator with their green blood. And pagan girls with bow look so sexy. Great work, taffer! Keep it this way. :thumb:
Cardia on 12/3/2013 at 11:20
Found a way inside the the Hammerite Monastery withouth using the sewers :near the starting point just slash with your sword the entrance hammerite doors, after 4 slashes both doors will open :cheeky:
Notesthes on 12/3/2013 at 11:56
Thank you very much for this really nice mission. I had fun playing it! :D
But there are two things strange:
1. What did this lever behind the gate in the crypt do, where you need the rusty key? I thought it would open the sealed area (i.e. open the door where the warning hung), but the only thing that happened was, that this warning surprisingly lay on the ground - the door still closed. Perhaps this was a coincidence.
2. After the battle (hammerites versus pagans) some of the spiders were... well, "broken". It seems that their legs were all fixed at one point (not at eight) of their body, and there was a strange... "line" attached to somewhere out of sight to their body. (Hard to describe.)
nickie on 12/3/2013 at 12:00
1. It does open the doors to the Hammer (unhaunted) crypt. But they close after a short while. If the note is on the ground then that shows the doors have been opened. If you don't go through that way but come from the monastery side then you'll see the note is on the door.
2. Haven't a clue about this.
Yandros on 12/3/2013 at 12:11
@Pedro: Good find, I'll fix that in the next update.
@Notesthes: 2. I have no idea. Are these spiders already in the mission somewhere (sewers) or ones hatching from eggs you're throwing?
Edit
@Kerrle - I emailed your fixed savegame back to Nickie. You can also get my email address from my profile here for future reference. The only reason it should have been unfrobbable is if NVScript is not working for you, but if that were the case you'd be having all sorts of other issues. I assume that's not the case, so I'm chalking this up to some kind of fluke.
hawk on 12/3/2013 at 12:34
yandros i still cant find it i checked he desk no switch am i in the right room where the conversation takes place the room with the flooded room leaver
nickie on 12/3/2013 at 12:44
No. It's Captain Standish's room which is in the basement of the monastery itself.
Shimonhead on 12/3/2013 at 13:32
Quote Posted by kdau
Whew, "mission complete" hit just half a second before
one of the amped-up treebeasts would have skewered me. (I choose to imagine that Garrett then slipped safely up onto some ledge. :sly:) Thanks for a great experience! What really stood out for me were the pacing and coherence. With the number of different types of area involved, it might have gotten episodic or lagged in parts, but the atmosphere sustained the tension, the transitions felt organic, and the fiction really sold the interconnectedness of the different areas and characters.
LOL!! That is EXACTLY how my mission ended!!!
hawk on 12/3/2013 at 14:27
Quote Posted by cardia1
Found a way inside the the Hammerite Monastery withouth using the sewers :
near the starting point just slash with your sword the entrance hammerite doors, after 4 slashes both doors will open :cheeky: thanks,that saved a lot of time
intruder on 12/3/2013 at 14:42
I might be late to the party, but anyway:
Congratulations on releasing such a fine mission! :)
I haven't fully explored all of the mission yet but I had a lot of fun so far. Although the original FM was nice too, this reloaded version simply surpasses it with ease.
Well done guys!