jericho on 9/12/2002 at 16:15
Anyone?
I tried this single metal gear I found and it seems to work with the device located on the left side of the exit door, but I think I still need the gear to the right-side device. Does anyone recall where it is?
Or did I mess up everything, like I usually do? ;)
Nightwalker on 9/12/2002 at 16:59
[SPOILER]The Sheriff has one. He's in a room in the basement and he has no helmet. The other one is worn by a woman patroling in the outdoor area near the exit gate. [/SPOILER] :) I stole this from an answer by diana50322, so I hope it's right! :cheeky:
jericho on 10/12/2002 at 19:00
Yup, thanks. Now I was able to finish this interesting FM. I had a metal gear from the sheriff, I needed the silver gear from the hammer lady. Thanks.
pale on 12/12/2002 at 06:17
I couldn't find freddie either and was in the process of hacking everyone. real fun game I like the use of shaddow.
aknot on 7/1/2004 at 03:21
Ben Hur :thumb:
Just played this FM again. I just love this blood bath type of mission. I didn't finish it back when it came out. I just couldn't find a way to play it. After many hundreds of hours of playing other missions I now get it.
Thanks Sap'em for reminding me about Ben Hurs FMs (
http://www.ttlg.com/forums/showthread.php?s=&threadid=77775) . Going back to try out "The Sisterhood of Azura Pt1 - Estheridge" again.
After I wacked everyone in "Normal Difficulty" I wanted to bring all of the bodies to the main cell area for a screen shot. I can't. At some point when I have just so many bodies in an area the game freezes to the point I need to do a reset on the PC. I can make several areas full of bodies but there is a point that this happens no matter where I pile them.
I didn't count them but there is a lot of bodies. Maybe more than any FM I played. More than the Dark Engine can handle in one space?
The inscrutable po on 20/9/2005 at 09:45
The room way downstairs with the water wheel. Any purpose to it?
[SPOILER]I got in by bashing open the door. There's a sewer with a pretty stiff current in here and there's a valve on the opposite wall that can be frobbed. Trouble is you can't get to the valve except to jump in and once in there's no way out. The tunnels on the end of the chamber are too small to get into. You can't stick a rope arrow into the ceiling.[/SPOILER]
Is there any purpose to this room? I'm looking for the fifth secret.
Hmmm... it seems I have all five secrets. It just doesn't count them all for some reason. I still don't know what that valve is for.
SECRETS:
[SPOILER]1) Right where you start, the sliding wall.
2) The closet with some of your equipment.
3) Sliding door at the end of a beam high up in the general area.
4) Sliding bunk in the sleeping quarters.
5) The room with the safes.[/SPOILER]
One thing that's fun in this mission is to take those special arrows outside and shoot them straight up in the air. Eventually, they hit the "ceiling" and then you get sort of a fireworks show. Also fun to put a big pile of the unconscious where the sparks land.
I never did get to use those skulls.
The Phantom on 3/8/2008 at 20:59
Never played The Hashishans before, and found it to be a nice and varied mission.
While the start seems like a standard Prison escape, it turns into an immersive experience thanks to a good variety of readables and objectives.
The map is a lot bigger then it seems at the start, with plenty of loot and secrets to be found, and in terms of enemies it doesn't dissapoint either. Nearly all types make an appearance, from mechanist and city watch officers patrolling the corridors, to haunts, ape beats and spiders locked up in the dungeons. The fight scene at The Pit makes up for an entertaining Ai battle, and is a good opportunity to try out some cool new weapons which you can find in the game :D.
If you want music, visit the game room for the grammaphone that plays "The Basanova". Great song :thumb: It made me chuckle when I was running around the card table, chased by a female city watch guard, with this music playing on the background :laff:.
Played both Normal and Expert difficulty because of the difference in goals, and both proved to be good fun with enough differences in goals.
I found out there is no
Pitt key available on expert and it took me a while to think of the fire arrows to
blast open the doors that gives access.
But I don't understand why the Hells Fire and
Liberation tree beast objectives only appear on Normal difficulty, rather then Expert. And seeing Franky the Squealer as a drunken benny type character, I can't believe he's the one who turned Garrett in (with a skin like (
http://www.ttlg.com/forums/showthread.php?p=1522531#post1522531) this it would've been more convincing). It also made him hard to find him.
Beside this, and some remaining bugs, there's little to complain. Sure, architecture isn't state of the art, but who excepts that of a 6 year old FM. It's a traditional escape mission, but one with enough variety to keep you entertained for over an hour.
StatsDifficulty: Expert
Time: 1 hour 22 minutes 17 seconds
Loot: 3432 of
3732Secrets: 3 of
5
meyou123 on 30/4/2014 at 06:36
OK...where exactly is the...HELLFIRE WEAPON?
meyou123 on 1/5/2014 at 05:25
Does ANYONE know this?
nickie on 1/5/2014 at 05:45
According to (
http://thief2fanwalks.freewebspace.com/Hashishans.html) Cavador's walkthrough:
go through middle door on bottom level through blue lit hallway, go all the way to the end into room with a woman and a man, get Pit key from woman, go back to blue lit hallway and use Pit key on door with red light inside room, go all the way down to staircase, use Pit key to open door, go down staircase and go left to door on left, Hell’s Fire is on shelf in this roomYou can find (
http://www.ttlg.com/forums/showthread.php?t=139559#Walkthroughs) walkthroughs and hints in the Fan Mission Links sticky.