meyou123 on 1/5/2014 at 23:18
Quote Posted by nickie
According to (
http://thief2fanwalks.freewebspace.com/Hashishans.html) Cavador's walkthrough:
go through middle door on bottom level through blue lit hallway, go all the way to the end into room with a woman and a man, get Pit key from woman, go back to blue lit hallway and use Pit key on door with red light inside room, go all the way down to staircase, use Pit key to open door, go down staircase and go left to door on left, Hell’s Fire is on shelf in this roomYou can find (
http://www.ttlg.com/forums/showthread.php?t=139559#Walkthroughs) walkthroughs and hints in the Fan Mission Links sticky.
OK thanks for the explanation.
meyou123 on 25/9/2015 at 02:49
OK can anyone tell me where "frankie the squealer" is?
meyou123 on 25/9/2015 at 21:17
I DID read through this thread, just missed the post.
And I found out by a readable near where you get you equipment back.
Unna Oertdottir on 15/4/2018 at 10:38
Dml to fix some issues in this mission (no game breaking stuff)
Code:
DML1
//The Hashishans//Fix floating objects and a conversation
//miss17.mis.dml
+Link 542 914 "Contains"
{
}
+ObjProp 244 "Position"
{
"Location" -195.38, -25.92,-22.92
"Heading" 4000
"Pitch" 0
"Bank" 0
}
+ObjProp 198 "Position"
{
"Location" -148.13, -70.92,26.52
"Heading" 0
"Pitch" 4000
"Bank" 0
}
-ObjProp 763 "AI_Converation"
+ObjProp 763 "AI_Converation"
{
// Step 0
"Actor" "ActorOne"
"Flags" "Don't Block"
"Conversation: Action 0" "Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects)"
" Argument 1" "remove"
" Argument 2" M-TreelikeTreeBeast
" Argument 3" ""
"Actor"[1] "ActorOne"
"Flags"[1] "Don't Block"
"Conversation: Action 1" "Goto object(Object,Speed,Motion Tags)"
" Argument 1"[1] gohere2
" Argument 2"[1] ""
" Argument 3"[1] ""
"Actor"[2] "ActorOne"
"Flags"[2] "Don't Block"
"Conversation: Action 2" "Play sound/motion(Sound Concept,Sound Tags,Motion Tags)"
" Argument 1"[2] ""
" Argument 2"[2] ""
" Argument 3"[2] Conv 29
"Actor"[3] "Unused"
"Flags"[3] "[None]"
"Conversation: Action 3" "Nothing()"
" Argument 1"[3] ""
" Argument 2"[3] ""
" Argument 3"[3] ""
"Actor"[4] "Unused"
"Flags"[4] "[None]"
"Conversation: Action 4" "Nothing()"
" Argument 1"[4] ""
" Argument 2"[4] ""
" Argument 3"[4] ""
"Actor"[5] "Unused"
"Flags"[5] "[None]"
"Conversation: Action 5" "Nothing()"
" Argument 1"[5] ""
" Argument 2"[5] ""
" Argument 3"[5] ""
// Step 1
"Actor"[6] "ActorOne"
"Flags"[6] "[None]"
"Conversation: Action 0"[1] "Play sound/motion(Sound Concept,Sound Tags,Motion Tags)"
" Argument 1"[6] ""
" Argument 2"[6] ""
" Argument 3"[6] Conv 33
"Actor"[7] "ActorOne"
"Flags"[7] "Don't Block"
"Conversation: Action 1"[1] "Play sound/motion(Sound Concept,Sound Tags,Motion Tags)"
" Argument 1"[7] ""
" Argument 2"[7] ""
" Argument 3"[7] Conv 29
"Actor"[8] "ActorOne"
"Flags"[8] "Don't Block"
"Conversation: Action 2"[1] "Play sound/motion(Sound Concept,Sound Tags,Motion Tags)"
" Argument 1"[8] ""
" Argument 2"[8] ""
" Argument 3"[8] Conv 28
"Actor"[9] "ActorOne"
"Flags"[9] "Don't Block"
"Conversation: Action 3"[1] "Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects)"
" Argument 1"[9] add
" Argument 2"[9] M-TreelikeTreeBeast
" Argument 3"[9] ""
}
maga on 5/2/2023 at 18:10
I'm playing on hard, all objectives done, except escaping. I'm not able to get to the front garden in order to escape.
Any hints pls?
BR4ZIL on 6/7/2023 at 20:54
Hello everyone, i come once again to report that this FM seemly has 1 missing loot as of 2023 (I am using Unna Oertdottir's fix from the previous thread page), i suspect the bug might be similar to the one that happened to "The Wickerman", which i reported a few months ago and was graciously fixed by you guys: ((
https://www.ttlg.com/forums/showthread.php?t=152160&p=2500062&viewfull=1#post2500062) https://www.ttlg.com/forums/showthread.php?t=152160&p=2500062&viewfull=1#post2500062)
Namely the loot in question being 1 ring found on a noblewoman in red:
Inline Image:
https://i.imgur.com/mwUbrWS.pngFrom the image, you can see the ring seems to be always unavaiable and unattached to her.
I tried ghosting this mission to somewhat degree of success (the guards alert themselves by looking at prisioners within the cells, so theres always chaos going on. Since i am fairly DromEd illiterate, i am not 100% sure if this is causing some script to break and thus the noblewoman never gets her ring.
Also, theres a old bug in this mission where a switch is supposed to turn off a very critical arrow turret off, but it never does, the switch does nothing. This is reported in the FM's walkthrough by Ricebug:
Quote:
How do I release the Hashishans?
You'll notice that going through a certain door will initiate the death of prisoners. You'll
have to disable those machines first. There's a book that speaks of a switch inside the
alcove where the first turret sits. Unfortunately, it doesn't shut if off.
I can confirm this problem is still present in the FM. While this doesnt make the FM uncompleteable, it does force the player to find the (thankfully present) secret passages.
Just wanted to report this to future players!
fortuni on 6/7/2023 at 21:45
The ring on the woman in red is available. You can't see the ring as it's not actually on the woman yet but if you manage to sneak up to her unseen or KO her and then frob her you'll get the ring. I suspect you may have alerted her, whilst an AI is in an alert state you can not frob an item off them.
As for Dromed showing the ring to be floating in the air near the woman that is quite normal for any item that is linked to something else, if you click on the link box below where it says Gemring 833 you'll see the ring is linked to female noble 832. The reason why you can't see the ring on the woman's finger is that the ring you see as a square box in Dromed is a false ring, it doesn't appear in game until you have actioned what it is linked to, in this case frobbing the woman. You'll see a lot of false items linked to footlockers (loot, health potions, slowfall potions etc) they aren't actually hidden inside footlockers but when you open the footlocker the items linked to that footlocker goes into your inventory.
The turret is shut off by the switch in the alcove, but you need to frob the switch twice. This is minor bug that you occasionally come across in older missions, it can be fixed with a dml.
Galaer on 7/7/2023 at 10:01
Quote Posted by fortuni
This is minor bug that you occasionally come across in older missions, it can be fixed with a dml.
If you are planning to make dml for this mission could you also make so Hashishans death will cause free objective to fail and then the whole mission. Right now this doesn't happen. If you take too much time, then at some point they will be killed, probably turret at some point gets activated. But player doesn't know about this time limit. When that happen it's impossible to complete this objective and finish this mission.
fortuni on 7/7/2023 at 10:49
Looks like there are a lot of issues with this mission so lets hope for an updated dml sooner rather than later.