clearing on 14/11/2007 at 07:49
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Quote Posted by shadows
OK I think I am at the end and just want to warn peeps you should finish exploring the town and getting loot, before searching for the relic.
frobbin hood on 16/11/2007 at 17:34
I am just about to enter the mine a bit short of loot - will I find any there or should I go back?
Btw, I couldnt get the key of the Crusader guard standing outside the mine gate. However I found I could just walk through the closed gate - was I supposed to be able to do that?
nickie on 16/11/2007 at 17:38
There's some down there but I'm afraid I can't remember how much. I hadn't collected all the purses beforehand but think I pretty much cleaned up everything else.
General advice seems to be get as much as you can before you go.
frobbin hood on 17/11/2007 at 12:27
Just finished - there was quite a lot of loot in the mine section.
Not a bad mission - found it a bit frustrating some of the cliff jumps and mantling, repeatedly getting stuck in walls or on edges etc, (see other people's gripes in this thread) but otherwise fun.:thumb:
taffedinthehead on 17/11/2007 at 15:12
WOW! I've never seen a daylight mission that actually looked good! Great job!
I did giggle at the beginning looking at the HUGE rudder on that ship! :ebil:
Dr.Sahnebacke on 18/11/2007 at 00:01
:thumb: what an ecxiting mission!!! some moments I doubted my sanity, but I never saw before such handsome city views in thief 2, never walked about such many roofs, rocks and through caves like in this beautiful mission.
I was often remembered on the tv-movie "Indiana Jones" or PC-Game "Tomb Raider", very funny.:)
My god, what lot's of months did you spend to finish this game?
CONGRATULATIONS :thumb:
YONTY on 21/11/2007 at 19:08
Does anyone know the location of the relic is it before or after the tomb raider style slope if before hint please
shadows on 21/11/2007 at 19:09
After.
Melan on 22/11/2007 at 06:51
I finally had the time for this FM. What can I say? The city is beautiful, with an authentic Mediterranean feel. What I found very intriguing is how the AI didn't seem to be walking in set patterns; either the patrol routes were complicated, or they were set to random - in any case, it made a good emulation of people going their own business in a small town. The mines were also great; good use of large spaces. In the canyon, I didn't find a way back from the dead guy who was trapped in a cave, but that could just be me. And in the finale, after getting the artifact, jumping across a chasm was very frustrating; it looked like you could get to the other side, but stuck on geometry and fell.
Nevertheless, a strong effort, with a lot of good points.
smithpd on 24/11/2007 at 08:44
I had a lot of fun playing the mission. :) Very impressive! Creative. Very good adventure and scenery. I also encountered many of the problems mentioned by others, but they did not take away from the fun. I would suggest, however, that you consider beta testing to be an important part of mission development. I will volunteer, if you are interested in fixing some of the problems, or for another mission. Anyway, keep up the good work.
I ghosted the mission with the exception of a couple of little problems. In the city, many of the AI got all excited to find a dead body, and they stayed on perpetual alert. I don't know how the body got there unless it was a fight between AI that I missed.
EDIT: I replayed the beginning and discovered that there is lots of trouble with AI killing each other. I only found one before, but this time there are several bodies, and I hear and see fights all around. Those guys with the pigtails seem to be behind the violence.
That rolling bolder a la Indiana Jones was great. Took a few tries to realize that I had to run in front of it. Well done.
I had difficulty getting past one spider on the left canyon trail. Finally just ran past him, but I am pretty sure he must have been alerted, but he did not chase me.
I got a kick out of one loot puzzle (a blue LC wall gem) high in the catacombs as you first entered. It took me many tries, but I finally got it by roping up, jumping over from the rope (barely sticking in the hole) and jumping back to the rope. Doesn't sound like much, but it was tricky to stick on that little ledge.
I did not like the crate jumping ledge at all. That is one thing a good beta tester might have persuaded you to give up. :)