Acolyte6 on 25/11/2007 at 02:37
I don't get it... Is that crate supposed to help at all? If so Thank God I didn't throw down below. If not what the :mad: am I suppose to do? Everytime I jump I stick, but I can't mantle up. When I try jump again I get thrown backward and fall n fall n fall & break my neck... One time I actually landed on the bottom without taking any of my life, but there's nothin down there anyway... Now what?:confused:
Sorry Quirk, thought I was on page 1 when I was actually on page 3 when I replied (saved it there as a favorite)... After reading "where you had problems with your internet connection" about using the crate it only took me 3 more tries :-) Thanx!!
Acolyte6 on 25/11/2007 at 03:29
Does anyone remember what the other daylight mission was called? I remember now, I never finished it...cuz of daylight savings time...hehe
smithpd on 25/11/2007 at 10:10
I just played again with a 100% ghost success. That is, if you allow the collapsing temple, for which I think there is a precedent. It doesn't matter. It was a great adventure regardless. :)
SPOILER ALERT
(
http://forums.eidosgames.com/showthread.php?p=708567#post708567) My report of the ghost run is here.
As is customary, there are no spoiler covers in these ghost reports.
@Quirk / Spoonman
Having now played the mission twice, and three times in the town part, I have a much greater appreciation for the great game play and environment in this mission. It is easy to ignore the few little problems when having so much fun. Well done. :)
@All,
I figured out the problem with the crate jump. I believe it works only if you orient the crate with its side planks vertical. This is achieved by looking straight ahead and dropping the crate. You need to drop it close to the edge so the crate lands with a little overhang. This is the method described by Luthien in his staircasing tutorial. With that orientation, the crate makes a solid platform that you can jump from. In contrast, the normal stack-em-up method of dropping crates is to look down. This rotates the crate 90 degrees. It is good for vertical stacking, but it is an unstable platform for jumping. So, this crate jump is an esoteric thing that most people will not grasp.
Quincy Jones Wannabe on 25/11/2007 at 17:18
I played this mission a few weeks ago. The giant steps on the stairs and the occasional unpredictable AI fight caused a little vexation, and some of the divides I had to leap across (especially the one near the end, after grabbing the relic) was really annoying.
However, the latter were only a few brief, crappy moments compared to what were at least 2 hours of enjoyable exploration. The city area was really impressive. I think somebody said they could almost feel the sun on their back--I concur! The pagan guy under the boardwalk likes to start shit. He caused a giant brawl between a group of guards and some ruffians. Maybe it's because I woke him up!
N
Verna on 16/12/2007 at 18:35
Hya
I just finished playing this one, (I'm late as usual lol), but I enjoyed it so much I liked that rock tha was chasing me!!!! Cool
Great Mission thank you :thumb:
Esme on 17/12/2007 at 19:11
I've just had a thought about that crate in the canyon
will a rope arrow stick into it ?
.... taff! gonna have to play it again and try that :ebil:
Verak on 3/2/2008 at 21:05
I've just passed the cliff area and got to a new tunnel entrance with a floor plaque about who may pass. I'm not sure what to do here. There's a piece of horizontal wall that flys at me and doesn't do anything. Then I get skewered.
Help, anyone?
Never mind, got it. Although most of the falling debris has no effect on me. Strange.
Philflound on 21/2/2008 at 04:05
Well, I got to this and have my complaints. I always praise people for having the stuff to create missions, but there are too many problems with this one. Besides the constant crashing each and every time I climb up to a roof in the city, I was not thrilled at spending 30 minutes trying to jump the cliffs. I don't have to explain, since many others already have, but if it wasn't for reading here, I don't think I would have finished this. The cave below with the skeleton is useless since there is no apparant way back up, so that loot is also useless. I was less than 400 loot short of total, which I didn't think was too bad. One other problem I had was once I set off the boulder trap one time, when I actually tried moving a little further, a 2nd boulder came down and did some damage to me.
I give credit for the try overall, but this should have been tested and the kinks taken out.
Phil
nicked on 12/3/2008 at 12:28
Just played this through and I thoroughly enjoyed it. Yes there were frustrating moments, bugs and scene complexity issues, but the atmosphere and well-thought-out level design made up for it. The mission felt like it would have been better made for a newer engine - there were so many good-looking complex scenes that dark struggles with!
Definitely preferred the earlier city section to the slightly generic mine/catacombs, but overall this was a very fun mission!
ticky on 28/12/2011 at 13:21
I've just played this again to get some summer vibe in this dark part of year in Europe.
I think there's a LOT work in this one (I mean the intention of making a good mission is notable), however, it still has some issues that won't make it as popular. I mean, I can't finish the mission if I don't have all the required loot, and also can't go back for it, at the end. Some stairs and ledges are too big. Other bugs often occur. But anyway, it was fun, with a bunch of great ideas. :)