T2 FM: The Mask of Agamemnon by Yandros (Updated to v1.1, 21 Nov 2016) - by Yandros
Yandros on 9/1/2007 at 01:51
And a good one! Thanks for the suggestion.
Fidcal on 9/1/2007 at 10:56
Speed potion on the easier difficulty levels? Not sure if it would help but I would expect it would. In any event I think the jump is justified in a Lara Croft mission. Any player ought to know what to expect.
About the query about the jump key I can confirm absolutely it is nothing to do with that at least in my case. I am completely familiar with the running mantle since the torc area in T1's Haunted Cathedral I think it was. I seem to recall there is a window there you can't get back out of that area without the running mantle.
I certainly held down the jump key. No, as I posted earlier, it is mainly one of alignment left and right and jumping too early or too late because one cannot see the edge as you near it. This is a judgement some find easier than others.
What I have NEVER heard of in all these years and amazingly never thought to try (well not so amazing I guess) is leaning forward while running someone posted here recently! I've leant forward while standing or crouching to look down over an edge. Never occurred to me to lean while running.
Anyway, following that earlier post here about leaning forward while running and mantling from the ground up I tried this on a gap jump in my own mission and it seemed easier. I only tried two or three times but yes - got it every time. But the gap in my mission is not so wide as this. Not tried it yet from Yandros' balcony but I think it would help to see the edge. Maybe you experienced jumpers use this all the time without thinking to mention it?
Mortal Monkey on 9/1/2007 at 13:53
Quote Posted by Fidcal
No, as I posted earlier, it is mainly one of alignment left and right and jumping too early or too late because one cannot see the edge as you near it. This is a judgement some find easier than others.
True, I find it very easy to approximate the centre of my screen. If you're having that much trouble, maybe you should make a poor man's crosshair with a red marker and a piece of tape?
As for not seeing the edge as you near it, are you telling me that you don't know how to tilt the camera? Not that looking straight at the edge would help getting the direction right. I usually look at the place I want to go, in this case the top of the pillar, and even jumping just before the edge disappears from view is enough to mantle the pillar.
Quote Posted by Fidcal
Maybe you experienced jumpers use [leaning] all the time without thinking to mention it?
I've never even thought of it.
ffox on 9/1/2007 at 14:58
It might be my post about leaning forward. If so, it wasn't to assist in a jump but to help get a grip on those two awkwardly positioned ladders near the red lever.
I never had any problem with the jump over to the upright pillar. My initial mistake in that area was trying to climb up the sloping one. :o
The bits that did cause me trouble were those two ladders and the jump/mantle up to the secret in the
passage NW of the waterfall. I still find that one almost impossible and now resort to (
http://www.ttlg.com/forums/showthread.php?p=660309#post660309) elevatoring with timed grenades.
Esme on 9/1/2007 at 17:56
didn't have any problem with the jump, just didn't even think about it until I saw the posts
I've never managed to do the elevatoring thing, I'm not very good at box stacking either
have to say it was a fun mission and a change from my normal thiefy activities:thumb:
still prefer being garrett tho ;)
Fidcal on 9/1/2007 at 21:36
Quote Posted by Mortal Monkey
As for not seeing the edge as you near it, are you telling me that you don't know how to tilt the camera?
Not while running, no. Are you saying it is possible to look down while running forward at speed? Or do you mean a different command when you say 'tilt the camera' that I don't know about? I use the keyboard by the way so maybe the mouse 'look down' is different in this respect? This is why I was interested to hear one can lean forward while running as it does give a little bit of a downward view without reducing running speed. I didn't know about that even after nearly a decade of playing Thief so it wouldn't surprise me that there is another command to 'tilt the camera' indepedently of motion. That would be useful I admit.
Hotlyx on 9/1/2007 at 21:47
The jumps were no problem for me either. I've played all the TRs, and there's a lot of crazy jumping going on, to say the least. I had made the jumps on the first try, so I hadn't thought that it was/would be a problem for others. My 5 y.o. granddaughter loves watching me play Thief (she helps/plays a bit too), and likes Lara Croft, so we played this FM together for my 2nd time (her 1st), and when I got to the big jump, I missed it! I was surprised, but just ran around back up and made the jump again with no problem. She loved the game, too.
Nameless Voice on 9/1/2007 at 22:18
Quote Posted by Fidcal
Not while running, no. Are you saying it is possible to look down while running forward at speed?.
Yes, just look down.
Fidcal on 9/1/2007 at 23:15
Just done a quick test and was surprised to find you can look down quite a bit and still make this jump - maybe 20 or 25 degrees. Much more and you slow down and the jump doesn't reach or you even come to a dead stop even before reaching the gap.
I've always believed that all force is directed along the line of view so every degree of rotation down diverts some force in that direction so have always avoided looking down at all. It does seem to when swimming underwater. But maybe when running it is not linear but suddenly increases at say 45 degrees. Hard to tell. Have to do some time tests along a long corridor.
I've always hit the centre view key when making jumps like this or even slightly look upward to get an upward curve. Maybe that is my error because looking down slightly does seem to help judging where the edge is but whether there is a tiny loss of speed it's hard to tell.
Nameless Voice on 10/1/2007 at 00:19
Looking up or down has absolutely no effect on your speed or the distance of your jump.
I just checked this to make absolutely sure, and I had absolutely no difficulty with the jumps in Temple of the Tides while staring straight down at the ground - well, except that I couldn't see where I was going and fell off...