T2 FM: The Mask of Agamemnon by Yandros (Updated to v1.1, 21 Nov 2016) - by Yandros
UliB on 25/12/2006 at 01:07
Just returned from the annual christmas-diner with the family and found this as a very welcome gift.
Thank you, Yandros, for this gem.
And merry greetings to you and all the other taffers here. Thank you for everything. I love it. [tm] :D
Fidcal on 25/12/2006 at 01:22
Got it now. I restarted from the beginning and saved just before so I could see the preview again. That one is tough unless you recognize it immediately else have saved just before. I'll make multiple game saves from now on. But the next bit... phew! Didn't even look possible at first but I nearly did it. I saved half way in the middle but suspect that was a mistake from a standing start. But this time I do have an earlier save. I'll make some more attempts tomorrow or after. I find I miss the light gem for lining up centre somehow and was skewing off to one side. Great music ambience and haze. I can smell the ancient dust.
Yandros on 25/12/2006 at 01:50
Quote Posted by sbweightman
Make the breath bar a blue decreasing bar (as in the original tomb raider game)
I didn't think of that; it should be possible. I'll give it a go if I do an update, or in the next TR mission at any rate.
Quote Posted by sbweightman
Menu screens blue a bit hard to read tbh (or im blind)
They were darker in the first Beta, but I lightened them as some testers saw them as pitch black!
Quote Posted by sbweightman
I didnt quite understand why TR7 pictures, yet TR1 music / sounds... Maybe its just me
Because the TR7 piccies are so much more lovely, that's all. And the Map pic is from TR5.
Quote Posted by sbweightman
A wee bit too short... but im sure they'll expand, with biggger and better puzzles and more badguys and more cool stuff.
Gummie's original mission was small, and I didn't have time to expand on it very much. I basically added the
pit trap hallway, the mask room and the exit room. Future TR missions will be larger most likely.
chis on 25/12/2006 at 02:37
Argh I'm useless at these sorts of puzzle-heavy missions.
Right in the first room, I realise that I have to pull the lever that's high up on the plateau... but I've no idea how to get there.
Perhaps I should just quit now? :nono: (I wasn't too bad at Tomb Raider, um, 10 years ago :rolleyes:)
Yandros on 25/12/2006 at 02:39
No no, keep going. It's one of those classic TR moments where you see something you know you need to get to, but don't end up getting there until much later in the mission.
And this mission really isn't puzzle-heavy. As StingM pointed out, the main puzzle is kind of lame. Sorry about that, but it's all I could come up with on limited time. I promise there are some much better and more intricate puzzles in Realm of the Bone King for those who choose to dig deeply into the mission (they're all optional).
chis on 25/12/2006 at 02:41
I did keep going... can't work out how to move past the next room (with the monkey and the two portcullises).
That's it, my gaming skills have officially buggered off. :rolleyes:
john9818a on 25/12/2006 at 03:28
Thanks Nightwalker. That did the trick, however I am still short on loot. :)
Edit: I found enough. Thanks Yandros and Gumdrop. :thumb: That brought back some fun memories.
Hotlyx on 25/12/2006 at 04:13
A big THANK YOU to Yandros and Gumdrop. This FM is very well done, and fun to play. I really enjoyed this Tomb Raider FM. It was a perfect Christmas gift! :thumb: :thumb:
Yandros on 25/12/2006 at 05:49
Quote Posted by chis
I did keep going... can't work out how to move past the next room (with the monkey and the two portcullises).
I used a traditional Thief-style secret door trigger for this first bit.
Hint:
Notice any light sources that are different from the others?
Fidcal on 25/12/2006 at 07:17
Yes very nice indeed. Got to the end on 'Normal' but missed some loot. Will go through again more carefully next time! :thumb: