T2 FM: The Mask of Agamemnon by Yandros (Updated to v1.1, 21 Nov 2016) - by Yandros
TheNightTerror on 25/12/2006 at 08:34
Happy to see she got out in time! :D Everyone should play this mission, I've never even played any of the Tomb Raider games, but I absolutely adored this mission.
It's Christmas and too early to sleep, so methinks I'll take if for another spin. If I have time, I'll rerun a Thief's Holiday 2004. :D But I gotta make sure I don't break that mission this time! :o
demagogue on 25/12/2006 at 10:49
That was fun! :D
Thanks for the Christmas present, Yandros & Gumdrop.
shadows on 25/12/2006 at 12:05
Wow! I daresay i am more impressed with the artwork in the background of the interface then the game itself.
Well done Gumdrop and Yandros! And Happy Christmas! :cheeky:
bikerdude on 25/12/2006 at 13:09
anyone got a loot list - im playing on expert..and am short by 5 gold as in I have 3995 and cant finish the mission.
thanks
biker
Hi ffox
nah I got them
ffox on 25/12/2006 at 14:15
Biker: there aren't any items worth 5 gold - the lowest value for a single item is 20.
But if you mean 50, there are 3 likely candidates:
2 silver nuggets underwater in the dolphin pool and another one near the switch for the secret in the 1st room.
Nameless Voice on 25/12/2006 at 14:23
Interestingly enough, quickloading during a cutscene leaves the mouse disabled, and you have to quit the whole game to get it back...
Yandros on 25/12/2006 at 15:13
Whoops! So I guess that would be a bug in Tom's script? Or something he can't fix perhaps?
Calibrator on 25/12/2006 at 15:20
Brilliant little mission!
I very seldom get the complete loot in a mission but here I had incentive enough! :D
Some clever puzzles, old Hephaestus would be proud...
Thanks for this gem! :thumb:
Calibrator
Yandros on 25/12/2006 at 15:51
Thanks! Gumdrop actually designed the puzzle where I placed the Hephaestus secret. I thought it was pretty clever.
Nameless Voice on 25/12/2006 at 16:48
Quote Posted by Yandros
Whoops! So I guess that would be a bug in Tom's script? Or something he can't fix perhaps?
I guess the script could be made to reactivate all controls on EndScript, which should then trigger if its object is destroyed or the game is unloaded. Of course, then people would be able to save and reload to break out of the inability to move...