T2 FM: The Mirror of Return by PsymH (Feb. 23rd 2010) - by Chiron
Aspirin on 26/2/2010 at 21:33
MrMunkeepants:
*cave by river: the same problem for me and no answer in this thread :(
*a passage that glows red: you will get there from the other side (if you solve the next point ;) )
*stone "tomb key": look in cemetery
OldMeat on 26/2/2010 at 21:54
Thanks Aspirin, the problem is solved for the temple key
Now I only have to figure out if what I mentioned previously concerning a certain objective from chapter 1 is absolutely required.
OldMeat on 26/2/2010 at 22:15
Is there any way to deactivate the 'Magic Torch' other than throwing aside?
I just found out the hard way it does not repel zombies; "Fy-ur-r-r Ba-a-a-d!!!" the zombie should have said deeply, but to no avail.
However, it does make you alot more visible.
Haplo on 26/2/2010 at 22:53
Ok I'm stuck on mission 2, on expert.
I have the tomb key. Can't find the cemetery key. I have been to what looks like a city, and also to ruins which undead patrol. Can see another block of houses not very far from the ruins but they are too far below. I have a feeling I need the key to the cemetery in order to proceed, where is it?
Haplo on 26/2/2010 at 23:37
Quote Posted by Aspirin
Haplo:
cemetery key:
have you visited the pub ? if not, do it. Speak with woman in pub !!! I have been to the pub. The woman is blackjacked and currently snoozing. Have I broken the mission?!
Aspirin on 26/2/2010 at 23:38
Haplo,
I'm afraid you did... :(
Do you have a save before pub ?
The Mike on 26/2/2010 at 23:43
Quote Posted by Haplo
I have been to the pub. The woman is blackjacked and currently snoozing. Have I broken the mission?!
Hate to tell you Haplo, but yeah, you successfully slayed the mission. :erg:
Haplo on 27/2/2010 at 00:00
Quote Posted by The Mike
Hate to tell you Haplo, but yeah, you successfully slayed the mission. :erg:
Well, that is bad design. If a conversation is necessary between the player and AI, it should not be possible to blackjack/kill the AI. I had no idea a conversation was about to take place, so I just jumped in the pub and blackjacked everyone so fast they never knew what hit them. Now I remember a clue given to me in the previous mission, but still. The AI should be immune to blackjack/weapons. The player should not be punished with a broken mission if he does not remember a clue at a certain time.
I don't have a save before the pub, but it doesn't matter, I opened my save game in DromEd and opened the gate. At least I don't have to restart.
The Mike on 27/2/2010 at 00:12
I agree there should probably be a "Mission Failed" message after knocking out mission-critical characters. Maybe in the patch, along with a fix for that earth elemental bug that's been terrorizing everyone (and by everyone I mean me).