T2 FM: The Mirror of Return by PsymH (Feb. 23rd 2010) - by Chiron
thiefessa on 27/2/2010 at 00:20
Just to share with you (in case anyone else experiences the same problem) that I sussed out the error with the last tower and white nexus stone (first part of mission). I was climbing all the way to the top of the tower - but this time I climbed only to the first floor and everything worked fine.
I'm a happy taffer again and back in business... :cool:
Haplo on 27/2/2010 at 00:22
In that case, two more things to fix in the patch:
1. All the cuckoo clocks are backwards
2. Picking up the body of the woman in the pub crashes Thief. It is missing a necessary PCX file.
pwl on 27/2/2010 at 01:03
To PsymH: This is one of the best missions I have ever had the pleasure in playing!! The story, the atmosphere, the puzzles are all at the top of my list!! Thank you for several hours of fun! I will be playig this one many more times!:thumb:
SneakyJack on 27/2/2010 at 01:20
The mission has some quirks yes - but saying that knocking out the person you are TOLD is important and that you are supposed to meet with is bad design inside a mission filled with more twists and turns and special effects than most missions we've ever seen is just silly I think. With the sheer size, scope and complexity of all three of these missions I'm shocked that the small bugs that have been found are as small as they are. The talisman disappearing is a bug that needs to be addressed - but if someone knocks out an important NPC that is vital its sort of a "your own fault" reload situation :laff:
I'm all about honesty when reviewing a mission but geez.
Silent Warrior on 27/2/2010 at 01:56
I am playing on expert setting. Doing part 2. I have the cemetary key but would like to have a sword. Is there a sword?
thank you.
OldMeat on 27/2/2010 at 02:01
The little bugs do not bother me too much. There is a lot of area in this FM to keep a track of.
As for knocking out the lady thief Bee , I decided to give it a try from a previous savegame, to see if it also crashed on mine. I picked her up, sure enough, it crashed the same as Haplo's.
It might not only do well to not have AI's not be able to get knocked out, but rather opt for an endgame movie if you K.O. a critical character.
Right now I am stuck on what to do with this magic torch, I have no idea what it is for, I am just wandering aimlessly with it; and all it ends up doing is giving me away to any enemy NPC. I either have to place it temporarily somewhere or stay far enough away not to be seen.
MrMunkeepants on 27/2/2010 at 02:08
Quote Posted by Aspirin
MrMunkeepants:
*cave by river: the same problem for me and no answer in this thread :(
*a passage that glows red: you will get there from the other side (if you solve the next point ;) )
*stone "tomb key": look in cemeteryI don't see anything in the cemetary to use the tomb key on, though it did lock the temple doors for some reason.
I found a note at the bandits' old hideout about a stash by the river, presumably the one I asked about earlier. interesting that the interiors of those buildings have more light coming through the windows than there actually is outside - like the wall up against a cliff having bright shafts of light coming through.
what is all this talk about delivering things to the coffin maker? and needing to talk to a woman in the pub? I finished the mission (on normal) without doing either of those things.
Haplo on 27/2/2010 at 02:19
Quote Posted by SneakyJack
The mission has some quirks yes - but saying that knocking out the person you are TOLD is important and that you are supposed to meet with is bad design inside a mission filled with more twists and turns and special effects than most missions we've ever seen is just silly I think. With the sheer size, scope and complexity of all three of these missions I'm shocked that the small bugs that have been found are as small as they are. The talisman disappearing is a bug that needs to be addressed - but if someone knocks out an important NPC that is vital its sort of a "your own fault" reload situation :laff:
I'm all about honesty when reviewing a mission but geez.
Well I have to disagree with you.
Firstly, and not talking about this campaign specifically but in general, no matter how many twists and turns and special effects and technical wizbang a mission has, the first priority should always be the game play elements and the objectives. Good graphics and effect don't make a mission, game play does.
Having a clock backwards is a small bug, but leaving the player in a dead-end situation is not.
The more complex and non-linear the mission gets, the more care needs to be taken in this regard.
Secondly, and talking about this campaign, I was given the clue in the first mission. It took me over two hours to finish the first mission in a satisfactory way. Although I enjoyed it immensely, I had to take a break and call it a day. You can expect the player to finish a mission in one day, but not the whole campaign.
When I picked it up again the next day I didn't remember all that I had read in the previous day. I went to the pub, and as there were guards there I jumped and quickly blackjacked all. There was no obvious path to go to the woman without being seen by the guards, I hadn't been given any indication that the guards were not hostile towards me, and last but not least, since I didn't immediately remember the clue from the previous mission I had no reason to try to sneak to the woman.
All I said was that it is unfair to punish me so severely for not *immediately* remembering something I had read in the previous mission.
Finally, I'm glad you removed the final part of you post, because it was truly unfair.
All aside, I think this is an awesome mission which I find interesting, intriguing and rewarding. I have been enjoying it so far and I'm sure I will be enjoying it until the end.
OldMeat on 27/2/2010 at 02:23
Quote Posted by Silent Warrior
I have the cemetary key but would like to have a sword. Is there a sword?
thank you.
I have gotten fairly far without one so far myself. It would have made a couple of things easier, but really I would have only needed a sword to use on breakable barriers, which so far I have only found 1.
A sword would only seem to work the above mentioned barriers and maybe some
critters like burricks and spiders or any other destructable critters I do not know of.A usable sword would be nice though.