SinisterShadow on 26/6/2007 at 22:30
Can you manually remove the entry of this mission out of the darkloader.ini file and try to let darkloader parse the zip-file again?
Acolyte6 on 1/7/2007 at 23:37
:thumb: :thumb: :thumb:
Lot's of new kinds of loot, doors & I especially liked the touch with more loot to find, that brings it up to "classic" level...
1 thing though, where do I find the Perpertrator that caused this Disaster?
SinisterShadow on 2/7/2007 at 14:32
Acolyte6, check out the sewers.
Nightwalker on 6/9/2007 at 01:57
Is there any chance a version of this with the proper English texts is going to be released soon? I was going to play it but when I try to insert the English files in the patch, I keep getting error messages so I must be doing something wrong. :(
clearing on 7/9/2007 at 02:47
Thanks, SinisterShadow.
Updated the first post.
The Fire Eater on 7/9/2007 at 19:41
That doesn't sound (no pun intended), like the way to try and play Thief FM's...since sound is critical to the game???? Is that going to be fixed as well, otherwise I don't see how one could really play or enjoy it? Good to know, at least in the meantime, the translation has been put into it. Thank you. :)
EDIT: Noting your post SinisterShadow...thanks for clearing the sound problem up...didn't understand what the actual problem was since the above reply was vague. Thanks. :)
SinisterShadow on 7/9/2007 at 19:52
The translation of one particular sound is missing. To be more specific, it is still in German, even when you install the English readables. All other sounds are OK.
This sound is not critical to understand the mission, so you can play it without missing anything.
The Mike on 11/9/2007 at 16:04
Just curious, is there any GOOD way to get into that tavern right at the beginning? As soon as I walk through the door the woman behind the bar screams and all the customers run out and alert seemingly every guard in the mission....:confused:
CheeseshireCat on 16/12/2008 at 08:43
Quote Posted by The Mike
Just curious, is there any GOOD way to get into that tavern right at the beginning? As soon as I walk through the door the woman behind the bar screams and all the customers run out and alert seemingly every guard in the mission....:confused:
Same here, even if I manage to put out the torch without being seen. Honestly feels like a mission where folks should initially be non-hostile - first time I started, the guard walking nearby even instantly locked on me because on start I fall from some height and make a sound, and am on a rather bright spot...