T2 FM: The Seven Shades of Mercury (Hammerite Imperium #1) - 20 May 2009 - by Yandros
Stingm on 21/5/2009 at 16:22
Any idea why it stutters all the time? :confused:
BrokenArts on 21/5/2009 at 16:29
Doesn't stutter for me. What are your system specs?
PotatoGuy on 21/5/2009 at 16:34
Quote Posted by ffox
PotatoGuy: How on earth did you get the
rope arrows without switching off the electricity? The scroll in the fight room tells you how to switch it off.Let me tell you exactly what I did in the beginning of the level:
- I picked the two water arrows and climbed the wall next to the waterfall, I picked up three rope arrows and jumped down.
- I got past the patrolling guy, picked up a moss arrow, walked into the room and turned the light off. I picked up the noisemaker arrow and sneaked past the gold team members, behind the machinery.
-I noticed the way up the stairs was blocked and I also couldn't find a way past the electric trap, then I noticed the hole above me on the way from the fight room to the trap and I used a rope arrow (and got in the secret corridor.I didn't found he switch to turn off the electricity, so I used another way. :D (Now to think about it I'm really proud of myself. I guess most people got past the traps and used the sewer pipe to get the rope arrows, but for once (FOR ONCE) I was more inventive than most of the others here. MWAHAHAHA! (I really should enjoy this moment when I still can.)
epithumia on 21/5/2009 at 17:06
I saw no stuttering at all, but my gaming rig is quite insane. I don't think there's any inherent stutter in the level, but I can imagine that it (and the inefficiencies inherent in the thief engine not taking advantage of fancy modern graphics features) could drive a slower machine into overload.
Stingm on 21/5/2009 at 17:27
I play on a p4 1.5 512ram and a gf3 ti
I can't imagine that it wouldn't run fine on my system. It should run great, but it stutters. :confused:
Marbrien on 21/5/2009 at 17:34
I seem to be the only person with this problem....
Playing on expert, I have all the icons except silver and black. I seem to have been everywhere, and to have knocked out all the silver and black AI, but cannot see their icons anywhere. Some hints please?
epithumia on 21/5/2009 at 17:38
Silver:
The silver team leader has it on his hip; it looks like a mechanist key. He's on a dais at one end of the first level of the cathedral basement.
Black:
This one is tough. On the very bottom level, in the tombs, there's a room with a statue with upstretched arms in the center. Off of that room is a little side room. It's in there.
Further spoiler for black:
You can't see it until you douse the torch.
Yandros on 21/5/2009 at 18:06
Tater: I can't believe no one found that in Beta testing! I had no idea you could climb up to the top of the waterfall from the river. Certainly makes the beginning a bit easier.
I apologize to anyone who found the first room (the fight between the blues and golds) too tricky. You have no idea how many tweaks and changes were made to that room in the last 5 months trying to make sure most people would be able to get through unscathed. Even now, occasionally I have one of the Golds spot me when I enter the lit area near the electrotrap, and come running (I just lure them to the gas trap when they do) even though they shouldn't be able to see me that far away. I have no idea why they're sometimes overly sensitive and sometimes not. Those AI's properties have been tweaked and twiddled to the point that it's a miracle they work at all. Generally using the noise arrow to lure them around near the ramp down to where the blue patrols helps, but not always.
Good news is, most of the rest of the mission is easier (but not easy).
So who'll admit to being killed by the falling chandelier? :cheeky:
Finally, FreddyFox has found the reason why St. Excantium's door in the cathedral won't open. We should have updated ZIPs posted tomorrow, and may also offer a single file to download to "patch" the ZIP so you don't have to download the entire thing again.
Unkillable Cat on 21/5/2009 at 18:19
I'll own up. I got killed by the chandelier. Twice.
The first time I obviously saw that it was a trap, but I saved and stepped on it to see what would happen. One gut-wrenching crunch later I restored and moved on.
Later on, I was looking for secrets and was frobbing around the statues nearby. I had already triggered the trap, so the chandelier was just sitting there on the floor. Well, I tried to jump on top of it, just for kicks. That wonderful crunch sound was my reward.
I'll also admit that I did have problems with the first fight between the Gold and Blue teams. After Gold had won they just stood there, in pitch darkness, on high alert, never "winding down" to a more docile state. But they couldn't see me, so they never attacked. But if I got too close (which is unavoidable if you want to get past them) they would cave my skull in. Also, they didn't care about the Noisemaker arrow.
My solution was to stand in the light in the corridor leading back to the river (somehow they could see me through a 2-feet thick generator) and have them follow me back to the river towards the Blue guard there. Blue killed one of them but was killed in return. So only one guard remained. I managed to lure him all the way down to the riverbank, jump in the water and then resurface elsewhere and run past him. I'd say getting past this encounter took me about 10 minutes of game time - triple that in real time.
pavlovscat on 21/5/2009 at 18:24
PotatoGuy, you are now officially TaterCat. :laff::thumb: That's the way I went, too.
Getting up the waterfall is easy. Just go into the water stream and walk up at the very edge of it to the left or right then mantle up at the top. I was zoomed in to study the surroundings & saw the rope arrows. I figured that was the way I was supposed to go. :ebil:
Hmm...no cats on the beta team, eh? :p;)