T2 FM: The Seven Shades of Mercury (Hammerite Imperium #1) - 20 May 2009 - by Yandros
ffox on 5/2/2010 at 15:23
Rufus: There is a switch in the NE corner that turns off the lights. Keep your head down until then!
Yandros on 5/2/2010 at 16:24
Quote Posted by Arrowgrab
Yandros: thanks for the tip. It turns out that while all the files are there in the zip, none of them were extracted by Darkloader - and, in fact, I can't even extract them manually, so it looks like a corrupt download. I would be grateful if you could send me those files (I'm PM-ing my address to you). A question: will I be able to just add the files to the zip using Winzip, replacing the corrupt ones (so it will e suitable for future replays)? Wouldn't the corruption prevent that?
Email sent. Yes, you should be able to add them and overwrite the corruption, but it might be safer to delete the ones in the ZIP first. Also be sure to navigate to the \obj folder inside the archive before copying in the ones I sent. I know in WinRar you can do that as long as you are not using flat folders view. After adding them, try dragging them out to your desktop and make sure they extract as expected too before reinstalling through Darkloader.
Rufus on 6/2/2010 at 11:07
Thanks, ffox. I'm really enjoying this mission!
Altough I've some crashes when I load my game. I've found no EP.crf and sometimes older saves work. But when I go further in game I almost always have a crash.
Rufus on 9/2/2010 at 12:17
The artwork is really nice, but what I do not like about it is the technique:
"DW: I've seen that some of your works on the subject were made in a traditional way. Which technique (traditional or digital) do you think that gives more power to the apocalyptic visions? Do you prefer one of these techniques for other subjects?
VA: Digital medium allows me to work much faster and as I tend to work on massive scales- 1x1 meter canvasses, much cleaner for my studio."
It makes the pictures seem to be like assembly line work. Altough I know it is still much work to make a digital picture, I perfer hand made paintings. The work behind (
http://www.wga.hu/art/o/ouwater/isaak/singel.jpg) something like this is a pain in the ***.
BTW, what about the crash problem?
redface on 9/2/2010 at 18:47
Quote Posted by Rufus
It makes the pictures seem to be like assembly line work. Altough I know it is still much work to make a digital picture, I perfer hand made paintings. The work behind (
http://www.wga.hu/art/o/ouwater/isaak/singel.jpg) something like this is a pain in the ***.?
I think in the end it's all about the result, digitally or traditionally, it's just a process to get there. It takes an artist ages to become good in either technique, so why should traditional art be considered the only right one? Just because it was here first and is more "physical"? Does producing a painting have to be a pain in the ass to make it legitimate? Doesn't it, in a way, make the digital artist superior, because he can produce the same painting more easily?
And, um, apologies for hijacking the thread.
PotatoGuy on 28/9/2010 at 14:24
And here I thought forest areas never would really work in DromEd. Wow, amazing.
InfinituS on 28/9/2010 at 15:23
WoW :eek: I also looked on screens of the other missions.Amazing:D
Fidcal on 7/10/2010 at 10:59
Searched this thread without success; last try locked up the search. I'm sure the answer must be here if I read everything though. I need two keys; This is where I am:
Got supplies, need gold icon. Been all round. Noted: 1 locked door to west which is probably to purple library area. 1 locked door near south stair. My guess is the icon is in here, probably the purple key too. Far as I can tell none of the guards is carrying a key. I have re-read all readables but can't spot any clue to this. Other things of note: possible low secret door behind gravestone. Inverted red hammer on way to Master's common room. Tile on floor behind big crate in supply room. Message about pointing emperor icon. I see pointing figures on mausoleum stones in cemetary. Great FM up to this point.