Trinity9 on 10/11/2001 at 14:15
Quote:
Originally posted by Nethawk:<br /><strong>hello keeper. Listen, t7c looks like a kick butt mission and I commend the creators and voice actors, but why in the world won't it play for me? I've backed up a copy of the dark.cfg file like it said and installed it into the dsarkloader, but once the cinematics bring me to the ledge overlooking the large room, it just stops and I can't move or do anything. I've already restarted at least a half dozen times and still no go. Any help or troubleshooting tips MUCH appreciated.
Sleepless in Calgary, canada</strong><hr></blockquote>
I think that you and I need to wait for the patch or for the next version. For some reason my system won't move by the goofy boundstriggers either. I've restarted/reinstalled about 18-20 times and still can't get by the bridge (that is where you teleport from the point you are stuck.) I decided to go play Inverted Manse while I waited <img src="wink.gif" border="0">
I'm sure Saturnine is working on a fix, however I am hoping that someone might still offer to send me a saved game from the point immediately after the conversation on the bridge. (Hint! <img src="smile.gif" border="0">
Take care,<br />Bill
Ethne on 10/11/2001 at 15:18
actually, you aren't supposed to be able to move when you get to the bridge. It's actually a scene that is supposed to play for you. The problem is the event isn't triggering. (I had the same problem) Try restarting again, but not skipping over the intro, and not moving during the cool flying sequence. (that seemed to clear up the problem with me.)<br />You'll know that it worked when
<blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#202080">Garrett walks on stage left to meet with what'shername</font></div></blockquote>
I hope it works out for you. <img src="smile.gif" border="0">
comfortably numb on 10/11/2001 at 15:18
Definitely on par with Inverted Manse!! What a great effort!! And the buildings interior is absolutely beautiful. A joy to sneak around.
IMHO another gold hammer!!!!!! <img src="graemlins/thumb.gif" border="0" alt="[Thumbs Up!]" />
Wynne on 10/11/2001 at 15:31
Hint:
DON'T BLOW UP ANY DOORS.
It's not Thiefly and it'll mess up the experience for you. <img src="smile.gif" border="0">
Garrettwannabe on 10/11/2001 at 20:46
I was told by Apache that this was going to be an incredible level and boy he wasn't kidding. He was telling me of all the work that was going into it and that the texturing, architecture, movies (way to go Laz...) would be amazing and once again, I have to agree wholeheartedly.
Saturnine, this is a tremendous accomplishment and a level (like some others) that really raises the bar for FM's - congratulations on all the hard work and time spent making it a good as it is (Apache also shared how much work/time you were spending on it...) and thank you for sharing it with all of us. <img src="smile.gif" border="0">
IMO, this is the 2nd gold mission...........
NoCokePepsi on 10/11/2001 at 23:56
Superb overall, in most respects. This mission has production values unseen since Calendra's Cistern and looks much better. (It is stunning visually.) The voice acting is top-notch. The narrator of the opening sequence does a great job (MsLedd?) as do Wynne and Loanstar. The opening scripted sequence is very cinematic and the music (from Riven, I think?) was perfect. Unfortunately, I ran the sequence four times altogether and it stalled twice.
The story is great. The subplot <span style="background-color:#000080"><font color="#202080">with the dead child</font></span> is really good stuff. I was moved. My only criticism is with the gameplay: Too many locked doors and keys to obtain! I found it confusing and frustrating. I ended up blowing open a door with a mine, per zach's advice. Wynne tells us not to, but at that point, I felt I had no choice! I'm playing through a second time now, armed with foreknowledge.
But altogether, it is a very impressive thing. Huzzahs to everyone concerned! <img src="smile.gif" border="0">
Rawis on 11/11/2001 at 01:07
Its for Thief 2. <img src="frown.gif" border="0"> Dont have it...
Marecki on 11/11/2001 at 02:51
Okay, having finished the mission I'd like to make some comments.<br />Comment one, two and three - WOW.<br />Comment four - there are bugs present, some of them critical and the others quite annoying. To what's already been mentioned by the others I'd like to add:<br /> - some passages (usually involving stairs, like the eastern kitchen ones) are too narrow and Garrett keeps getting stuck. Some decramping would be in order;<br /> - the freezer door seem to be transparent to the patroling guards, more than once was I forced to reload because all of a sudden they'd start looking for me inside - and at least once I was completely still at the time, so it wasn't the noise;<br /><blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#202080"> - in the underground church I approached the symbol on the floor from the side, trying to avoid stepping on it; as a result the appearance of the skull sent me spinning in the air and I couldn't get down even after it'd disappeared; had to reload because I couldn't reach the book.
By the way, that book vision</font></div></blockquote> was the scariest thing I've seen in Thief since I tried blackjacking a haunt in THC thinking it was human! And putting two surprised of such sort one right after another could result in some fatalities, you know <img src="smile.gif" border="0">
Anyway, I'll refrain from posting the review to the Circle till the patch is released. This mission certainly deserves Gold but it mustn't have any potentially fatal bugs.