T2 FM: Transitions in Chaos Part I by Ramirez's Fat Burrick June 21/06 - by elkston
Ramirez's old fat Burrick on 3/7/2006 at 01:19
BTW, I'm currently working on an implementation of my FM 'The Curse' including :
- Improved texturing (Man did the orginal was dull!!!)
- Improved architecture (Yep, beams, carving, windows...)
- Redone Sounds (No new sounds but the way they're used)
- More AI (Non all of them undead)
- Improved Storyline
- Many other changes
Probably available in 1 1/2 month.
CatAnita on 3/7/2006 at 08:31
Quote Posted by Ramirez's old fat Burrick
BTW, I'm currently working on an implementation of my FM 'The Curse' including :
- Improved texturing (Man did the orginal was dull!!!)
- Improved architecture (Yep, beams, carving, windows...)
- Redone Sounds (No new sounds but the way they're used)
- More AI (Non all of them undead)
- Improved Storyline
- Many other changes
Probably available in 1 1/2 month.
It's fab as it is, but the upgrade will only make it better. And please pop something in a fireplace! ;)
edfreeman on 3/7/2006 at 21:51
I also need help with this mission. I am at the stage of helping the lord's ghost where I have to change the testament and dump the notary in the sewers. Sorry if this is a dumb question but where exactly are the sewers? I have certainly explored the basement area so is this the sewer area? I don't remember any particular sewers. Also I need to rob five guest bedrooms but I have only done about two. Can anyone give me a rundown on the locations of all the guest bedrooms I am supposed to find. Thanks very much.
BTW I would like to echo the comments everyone else has made about the mission. It's fantastic with the best graphics of any mission.
SinisterShadow on 3/7/2006 at 22:29
@edfreeman
[spoiler]The sewers is directly connected to the basement of the mansion. If you've choosen the way through the grate at the start of the mission you already should have come through this area. If you got into the mansion by climbing the vines, you'll need to get the sewers key first. I don't remember if there was such a key inside of the mansion, so you might need to return back to the streets and use the other "entrance" to the mansion I mentioned above.
Edit: If I'm not mistaken, there is a hole in the underwater area near the generator that leads to the sewers.[/spoiler]
[spoiler]The guest rooms are quite close to each other. There is a corridor with an unfrobable double door to a small courtyard with a gong and a guard nearby. Each of the other doors in this corridor leads to one of the guest rooms. There is one additional guest room downstairs, where this guy is sleeping on a couch and one either in dregger's room or opposite of it. And you can reach one more by opening the vent door in the room you've placed the child into. In each guest room you'll find a small locked box. There is one unique item, which you'll have to fetch, in each of them.[/spoiler]
edfreeman on 4/7/2006 at 11:09
Thank you very much, SShadow. Useful information indeed. As you say, I entered the mansion by climbing over the wall so I had not encountered the sewers and I may have to go out and find the sewers now. Perhaps this is a small design error in the mission. Incidentally this mission really needs a good walkthrough somewhere.
Nightwalker on 4/7/2006 at 12:34
It's not a design error. It allows the player to choose how to enter the mansion. Most people find the sewers while exploring the basement as there are several doors that lead out to it.
shadows on 4/7/2006 at 15:14
Yeah i got into the sewers whilst exploring the basement. Only later on in the mission did i find out you can get into the sewers right at the start of the mission without having to go over the wall into the house! :D
Verak on 6/7/2006 at 00:00
I'm almost done with this mission but have trouble with one of the last objectives [SPOILER]you've helped the ghost. Get back to lord Marten and find out who killed him.[/SPOILER] I'm at his body and nothing happens. Am I in the right place?
john9818a on 6/7/2006 at 01:12
I decided to be nice. Instead of my usual [SPOILER]wimpy servant rectification, I simply KO and carried him to Harper and Sons so that he would get the blame.[/SPOILER] :sly:
Later while taking the [SPOILER]lute up to it's destination, I heard that wicked whistle again, and I thought "oh no, another one?" So now both of them will be blamed for breaking into Harper and Sons.[/SPOILER] :)
Nightwalker on 6/7/2006 at 02:54
If I remember correctly, you just need to return to the Old Woman's rooms and meet him upstairs in the bedroom. It's always the ghost you have to meet up with, not his body.