T2 FM: Transitions in Chaos Part I by Ramirez's Fat Burrick June 21/06 - by elkston
Schwaa2 on 19/11/2006 at 17:47
I couldn't find the key either, so I need help with the 3 things in my last post.
Oh scratch that, found the info on Raputo.
I did read the note about lost key at some point but now can't even find it for a clue. Don't remember ever seeing info on a scepter.
Nightwalker on 19/11/2006 at 19:48
Sceptre It's by the lord's dead body, in the roundish room on the main floor.
Key It's in one of the holes in the sewer walls. You have to walk across a board to get to it, I think.
Schwaa2 on 19/11/2006 at 21:20
Awesome, thanks
Quant on 20/11/2006 at 04:34
This was one of best missions - if not the best at all - I've ever played!
Everything in it is just perfect - architecture, unfolding of the story, good clues, well-hidden secrets, various ways to get where you need to, small adventure games elements (poison cooking, lucre - good ideas!)... just loved all of it.
Great job Ramirez'.o.f.B., thanks a lot! :thumb: :thumb: :thumb:
Esme on 23/11/2006 at 17:55
beautiful mission I really enjoyed this one, thanks ROFB I'll be keeping an eye out for your missions from now on
decided to go for a little climb and you've even got mouth watering detail in the little courtyards to the sides where we're not supposed to be able to get to
:thumb:
GUFF on 28/11/2006 at 22:56
This is seriously one of the best missions I've played. Better than most of the original missions in all of the series. I really liked the Thief:DS style custom light gem.
One minor gripe though is about Constantine's Sword not functioning as it did in the original Thief. (It shouldn't increase how visible you are when it's drawn)
Ramirez's old fat Burrick on 29/11/2006 at 03:34
GUFF,
For the new lightgem, credits go to Ottoj55.
For the Constantine Sword, you're right. I didn't even think about the fact that it shouldn't increase Garrett's visibility when used. This (among other things) will be fixed 'if' I release a 3rd version...for now, real life is getting over me. :nono:
GUFF on 30/11/2006 at 00:44
Well whoever made the light gem did a great job, I've replaced the default with it because I really liked how accurate the TDS gem was.
Anyway, this mission is definitely one of the ones I'll play again sometime. One of your other missions "The Curse" is among the others I like enough to replay.
Lost Soul on 17/1/2007 at 12:40
Just like to say, I played this one the other day and I think it was a top mission. All aspects of it, architecture, story, sound, atmosphere and game play. I especially liked the architecture of it. Well thought out and made.
Hats of to you Ramirez’s old fat Burrick.:thumb: :thumb: :D
Sliptip on 17/1/2007 at 12:57
I too just played this mission for the first time, and would like to say: WOW! There were many points where I had to pause and admire the architecture - It almost subtracted from the game for me - because I kept thinking f@#$ how the hell did he design that.
Amazing mission ROFB, I'm looking forward to the next part!