uncadonego on 26/3/2003 at 03:14
D'Oh!
Epithumia! Of course! Geez, I'm in a daze. Thanks Epithumia!
Hit Deity on 26/3/2003 at 04:41
Cool mission, and congrats on the release, too. I'm glad I could help.
Some of the opening cave sequences were truly inspiring in this one, and I don't see how you had the patience to undertake such a monumental task of creating the cave complex as a first mission, Don.
I just wish I had had more time to devote to betatesting this one but it came right on the heels of schwaa's new FM.
I know it will do fine, though. I would have played it just for the chance to experience a top-notch spelunking simulator. :)
Great job, uncadonego! :thumb: (Everybody's releasing full-fledged FMs before me.....:( I'm so far behind I'll never catch up.)
Schwaa2 on 26/3/2003 at 05:18
Awesome, after releasing L4D I'm getting alot of playtime :) I finished Order of the Vine last night (this morning) and it was tough, working on Keeper's Betrayal, Making Tracks, Burgalry in BlackBrook, Autumn in Lampfire, and the C4 missions. Maybe i better stop openening new ones and finish these :)
Well, One more:cheeky:
Nightwalker on 26/3/2003 at 12:58
Congratulations, uncadonego! This is a really beautiful mission, with a great storyline and some very nice, architectural detail. The caves, of course, are awesome. It was a joy to betatest it and it's great fun to play. :)
schma on 26/3/2003 at 13:06
I truly enjoyed the mission, some great ideas for locations and well executed.
The caves were very nice; the gameplay there is sweet, and has a certain Tomb Raider/Indiana Jones feel to it. I needed quite a few quickloads at certain points, tho... old Garret just ain't got the moves that Lara has ;)
The upper class neighbourhood area was also very well executed, with attention to detail. I found myself thinking I'd like to raise my kids there.. if I had some, that is :cheeky:
Texts were also nice, the letter from Johnny really made me _want_ to do this "charity" mission ;) The readables elsewhere, however, made it hard to finish the mission without feeling guilty. Nice touch.
I think it's the first secret area I've seen that is bigger than the rest of the mission, btw :p I decided to make a save halfway through and finished the mission, so I could go back and explore the rest of it later.
There were some places movement was a bit weird (not being able to walk across what seems like adjacent airbrushes without jumping and making noise), but this didn't detract from the overall impression of a very good mission.
As someone said the other day, in response to all the great fanmissions that are coming out: It's really tough being a fledgling dromed'er when you see the acts you have to follow ;)
- schma
uncadonego on 26/3/2003 at 16:11
Thanks schma, I'm so glad you enjoyed it.:) I think I know the area you were talking about where you had to hop. The sub-flooring area, almost finished at the one site? That is sort of odd, isn't it? Garrett just doesn't have the floatation devices Lara has to make the longer jumps. I'm glad the other readables made you feel sort of guilty. That's what I wanted.
Thanks you, Nightwalker. You were a fantastic help, and I was always thinking you were going to get sick of the mission playing it so much. Thanks to you too Hit. I'm so glad everyone so far has enjoyed it. I hope everyone enjoys at least some aspect of it.:)
Lachlan7 on 26/3/2003 at 17:34
Wow. What an amazing mission!
I just finished on expert (no ko's either, and all pockets picked :D - missing some loot yet though...). Only took about 4 hours, hehe :rolleyes:
The cave area at the start was a bit of fun (a few jumping/mantling niggles, but really amazing architecture) and it kept getting better from there! The upper-class area was excellent, with the walls and rooftops to climb around on - great fun! The huge 'secret' area was also really well done, plenty of interesting details and just enough guards to keep it interesting.
I would have to say that the storyline and its execution is one of the best for any thief mission ever. This was the only one in which I really felt sorry for the victims of my looting - so much so that, towards the end, I felt like quitting, or being able to give back everything I'd taken, so that the people I'd robbed wouldn't lose everything. All of the scrolls were perfectly written.. [SPOILER]I especially loved the collection-room diary - the missing brother idea was very nice (well.. if I interpreted it in the right way..) [/SPOILER]
Thank you uncadonego for a simply excellent (first!) mission (haven't played Karras' Diary yet.) I can't wait till your next one! ;)