T2 FM: What've You Found Little Fly. 5 July 2012 - by Xorak
Little_Dragon on 26/11/2022 at 03:37
Quote Posted by baeuchlein
I did not play the mission on Expert, so I don't know how easily the switch can be seen there, but Ricebug's description probably means that he could not
see the switch behind the table, but blind-frobbed the table, and by chance frobbed and used the switch there. Maybe Lady Taffer also needs to grab around the table in order to find the switch, I don't know.
If I properly understand how it's supposed to work, on expert the switch is completely concealed by the table, but that table can be frobbed / moved after you're led to it by the cherub.
I tried v1.1 of this mission on expert recently, and I believe something may now be broken, script-wise, because the table would never become frobbable on my attempted playthroughs, preventing me from reaching the switch.
fortuni on 26/11/2022 at 06:17
Can't access that save as access denied, you need to change your permissions to allow any one with link to have access.
Anyway looks like you right Lady Taffer, the lever on expert is unfrobbable, it's hidden right behind the corner octagonal table (Screenshots from Dromed) but you can't see it in game, it should be that by frobbing the table you would activate the hidden lever but it does not appear to work, maybe you need to have done something prior to activate the table but I can't see any link that says what that should be, will ask Glypher if he can make a dml to fix this.
In the meantime you'll have to restart and play on either normal or hard only.
(
https://i.postimg.cc/SRMwxtXk/dump001.png) Table screenshot
(
https://i.postimg.cc/g01s2c3L/dump000.png) Lever screenshot
Edit: Just checked with ND 1.27b and still can't frob the table, so pretty sure the table becomes frobbable once you have activated via a previous action, but what?
baeuchlein on 26/11/2022 at 13:57
Quote Posted by fortuni
looks like you right Lady Taffer, the lever on expert is unfrobbable, it's hidden right behind the corner octagonal table (Screenshots from Dromed) but you can't see it in game, it should be that by frobbing the table you would activate the hidden lever but it does not appear to work, maybe you need to have done something prior to activate the table but I can't see any link that says what that should be, will ask Glypher if he can make a dml to fix this.
[...]
Edit: Just checked with ND 1.27b and still can't frob the table, so pretty sure the table becomes frobbable once you have activated via a previous action, but what?
Did you do any hurlyburly with the Cherub (AKA "Golden child" of Karras) and some kind of ape mask? This most likely is the prerequisite you're looking for. I have only seen parts of that in DromEd so far, but found the evidence there quite convincing.
fortuni on 26/11/2022 at 14:04
I'm getting there, have just managed to collect the Iron Hook, OMG this is one seriously puzzle orientated mission and I so don't like puzzlers, by OMG it's a superb mission in every respect.
And yes I'm pretty sure that table does not become frobbable until you have managed to get the mechanical cherub to walk into that room, will let you know shortly.
PS. Where the heck are the Inner Tunnels?
Galaer on 26/11/2022 at 14:34
This is from my vague notes of this mission:
Inner Tunnels: you need to place furnace chess piece into chessboard and go through curtain.
Angel Blood: In Inner Tunnels you need to frob mask, then find and frob ape head on ceiling. Then go to golden child and he will take you to another room and finally you will be able to use switch to get angel blood. Also you need newer scripts for this task to work correctly. So if interaction with mask doesn't show subtitles, then you need to install new scripts.
fortuni on 26/11/2022 at 14:41
Quote Posted by Galaer
you need newer scripts for this task to work correctly.
This may well be Lady Taffer's problem, which new scripts are you talking about, I'm playing via ND 1.29e so should have the latest scripts anyway but still want to check if the table in the Creature Observation room become active only once you have activated the mechanical cherub, and I'm nearly there
This is weird, this line in your post only appeared when I replied with quote! :wot:
Quote Posted by Galaer
So if interaction with mask doesn't show subtitles, then you need to install new scripts.
Edit: got to the cherub bit and works correctly, cherub walks into room, looks at bookcases in corner, turns towards table, which then becomes frobbable, which once moved reveals the lever behind.
Lady Taffer must have older scripts installed, probably easiest to patch with latest T2Fix, but will need to restart mission as old save won't work with updated T2Fix.
Edit 2: Have discovered a potential serious issue with the cherub however, from the moment onwards after frobbing the monkey head against the cherub, I couldn't save, if I did the game CTD when next loaded that save, something to do with excessive ''[dynarray.h@384] Index out of range'' according to monolog, have sent report to Glpher, so players are advised to hard save before you use the monkey head on the cherub and check the mission crashed once you have used the monkey head, if it doesn't you should be Ok.
Good news Glypher has also been playing today, knows about all the issues and hopefully we'll be able to release a dml within a short time.
baeuchlein on 26/11/2022 at 17:13
I think you're playing with T2Fix v1.2
7e applied, and that has NVScripts v1.2.9. I guess this should be okay, but I have not yet done that which gives me access to the inner tunnels.
By the way, some weeks ago, a new version of NVScript surfaced. Check out (
https://www.ttlg.com/forums/showthread.php?t=134166) this thread. Thus, if v1.2.9 of the scripts doesn't work, we could also try the newer v1.3.0 ones.
P.S.: Now wait... the Readme of the mission (v1.1) does not talk about NVScripts, and the FM archive only contains tnhScripts, and the newest ones I know. That does not seem to be the problem.
However, the Readme touches the subject of crashes and script-made subtitles. Seems like Lady Taffer's scripts may not exactly be the problem here, but maybe an old and never fully fixed bug.
Glypher to the rescue!
fortuni on 26/11/2022 at 17:23
Yeah my bad, it's ND_1.27e
Did you read my warning about not saving once you have activated the cherub?
baeuchlein on 26/11/2022 at 19:53
Yes, I read that. But so far, I have not activated that cherub. I'll save right before I do it, and then see whether the recommendations in the FM's Readme do help. We'll see.