Tannar on 8/6/2009 at 05:22
Quote Posted by Acolyte6
Got the code room, heard a stone door open, but I can't figure out what that opened.
The door that opened is
right above you, right above the keypad where you entered the code.Quote Posted by Acolyte6
...but once the zombies wake up they kill you since you can't get past them.
It is difficult but possible to get past those mummies. You have to
be quick, use moss arrows and jump on them. Don't crouch, run. Or, you can just blow them up with flash bombs, fire arrows or holy water.
nicked on 8/6/2009 at 06:38
Version 1.2 is now available at thiefmissions.com (same link as before).
Any hosts reading this, please update your versions. I'll try and contact you all before long anyway... ;)
Acolyte6 on 8/6/2009 at 06:54
Just finished it :D
I do have 1 question though, in the "throne room" there's a lever that sends the square red thing up on the middle bridge. What was I supposed to do there?
Next time I play it I'll be getting me some Holy water :sly:
Now off to the "mercury" mission :laff:
Tannar on 8/6/2009 at 07:28
Quote Posted by Acolyte6
I do have 1 question though, in the "throne room"
there's a lever that sends the square red thing up on the middle bridge. What was I supposed to do there?
That is where
one of the relics is hidden. Once you get up high enough you will see it.
nicked on 10/6/2009 at 12:42
Hmm, so it does! Don't think that'll break anything, just an added bonus for you crazy climbers! :p
Printer's Devil on 11/6/2009 at 02:21
Good stuff, Nicked. WITD felt easier than FBTS, but was decidedly more polished and atmospheric. I've always wondered about those dastardly undead pharaohs/emperors/wizards, though. They litter their domains with fabulous treasure, hints to bypass elaborate deathtraps, equipment to disable the guardians, let everything fall apart and then get angry when Garrett drops in 500 years later!
nicked on 11/6/2009 at 07:34
Well, it can get pretty lonely for them locked up down there - they go a bit mad! :ebil:
Esme on 11/6/2009 at 15:02
well I'll be b*ggered :eek:, I never thought of trying that
Petike the Taffer on 12/6/2009 at 22:47
I've just finished this mission and all I can say is :
WOW !!! :eek: :cheeky: :cool: :thumb:
This is probably going to be my most favourite "exotic" FM yet. :)
Loved the convincing architectural design, the atmosphere, the choice of music, the possibility to avoid all the mummified nasties, the scripted sequences, the puzzles (the sand trap is classic !), all the hilarious hidden Indiana Jones and Mummy references... :D
Simply put : Terrific FM. :thumb: