KuBiLaY17 on 30/12/2005 at 22:34
ahh finally i completed both of the mission, top class mission m8 keep it up :thumb: when will the other parts be released?? i cant wait man
dreamcatcher on 30/12/2005 at 22:39
Second mission started without lockpicks, is that right?? And the key to [SPOILER]Artemus' room at the inn[/SPOILER] does not work. I found the [SPOILER]golden hammer[/SPOILER], but can seem to progress any further, or pick any locks. Any hint appreciated. BTW: great music atmosphere in the second part so far and tons of AI roaming the streets. :thumb: nice job:thumb:
KuBiLaY17 on 30/12/2005 at 22:43
dreamcatcher just go the the pub, youll get your gear and equipment there.
Little_Dragon on 30/12/2005 at 22:43
Quote Posted by dreamcatcher
However, i am getting frustrated by the street layout.
I refer to such layouts as "architorture", myself. Fun to explore, a nightmare to navigate (or give directions to others).
Quote:
SOMEONE, PLEASE TELL ME where the frigging [SPOILER]cellar entrance is[/SPOILER]
For future reference ....
[spoiler]Starting at the basement window (the one with the spiders):
* Walk west 8 paces (passing a steam vent along the way)
* Turn north and walk 4 paces
* West 2 paces (toward the light)
* North 10 paces
You should now be facing a u-shaped pipe emitting steam. Turn west and hop over a low wall to drop into the cellar entrance.[/spoiler]
bikerdude on 30/12/2005 at 22:46
once you [SPOILER]frob the book a part of the metal railings opens allowing you to walk in and grab the stone.[/SPOILER]
Quote Posted by chis
Thanks Biker, but that's the one I've frobbed. I've been down to the basement... but there's nothing in there except the body. What else is there to do?
[SPOILER]Is there another book to frob?[/SPOILER]
john9818a on 30/12/2005 at 23:01
Quote Posted by DrK
maloo
[SPOILER]key for door under inn stairs can be found later in the fm. read the innkeeper diary to get some clues.
key for tunnel 21 (the sewers access) can be found in the mechanist warehouse, in the security aera of Clockbell quarter : check your map, I know it's not translated... look for "Batiment Mecaniste" written somewhere on it[/SPOILER]
chis, as I said before, that door can't be opened, it's like an ambient sound, this is just for the atmosphere ;)
Uh, there is no map. All I get is the Notes page. :confused:
chis on 30/12/2005 at 23:02
Thanks Biker, found it. Didn't occur to me DrK would put two in. :rolleyes:
Still don't know where this other keeper is though! (and how about that Forbidden area? A clue would be nice... knowing me it wouldn't be enough :rolleyes: )
KuBiLaY17 on 30/12/2005 at 23:03
John, you can press RIGHT button to get the map page. ;)
DrK on 31/12/2005 at 00:06
chis
[SPOILER]you can find an unconscious keeper in a house above the black market. When you are in the black market tunnels, there are two exits with stairs. Get out with the one near a sleeping sergeant and a mechanist child. Here you'll see a ladder above the exit : up there is the keeper ;)[/SPOILER]
Thanks all for your compliments. Must be tenth time I write it :cheeky:. Anyway, always great to read such feedbacks...
By the way, I'm already working on the third episode of the campaign, but don't expect it 'till 10 months or something like that :p. 3rd fm already built around 20 %...
i love that "architorture" word, suits me so well :laff:
john9818a on 31/12/2005 at 00:24
Quote Posted by KuBiLaY17
John, you can press RIGHT button to get the map page. ;)
If there was a RIGHT button I would have used it. :(
[SPOILER]I'm stuck in the Namez manor with two locked doors inside and one locked outside. I searched for a key at the mechanist warehouse and found no key. I did find some loot and the new ore there.[/SPOILER]
I really like the design of this FM, but Garrett's feet have completely worn off and now he is running on ankle stubs. :p
I also think that there should be a seperate thread for part 2, so that people don't read part 2 spoilers and get them confused with part 1.