Sluggs on 10/11/2008 at 03:35
Sent PM regarding the phantom lanterns. ;)
Lawviz on 10/11/2008 at 07:55
Hehe the third stage reminded me of the 4th stage in the Flying Age by Sterlino XD. Dang mekaneeks n their contraptions:D Nice one!
intruder on 10/11/2008 at 08:38
@sexypat:
The key to Atan's boathouse can be found in Atan's office underneath a crate.
Thanks very much Sluggs for your suggestion concerning the laterns. I'm trying it out soon and hand it to one of my testers because anyway what I'm doing I never got those strange behaving laterns -.-
Sticky Fingers on 10/11/2008 at 09:31
Part 2 - could someone please tell me where the key to the lockbox in the secret part of Gamver's office is?
Thanx.
intruder on 10/11/2008 at 09:40
@Sticky Fingers:
The smuggler's who work together with Gamver are in possession of the key.
Sticky Fingers on 10/11/2008 at 11:08
Thanx, intruder - just following my golden rule of missing one incredibly obvious key / clue per FM :nono:
Loved the gameplay in pt 2 - heaps of guards, but always a way through with patience. (as a devoted BJ-user, I amazed myself by not ko-ing anyone...although the effort damn near killed me :D )
And with so many crates around, thought it was a very nice touch that you could only interact with those that were worth it.
Great stuff! - on to pt 3...
Haplo on 10/11/2008 at 11:48
Quote Posted by intruder
Thanks very much Sluggs for your suggestion concerning the laterns. I'm trying it out soon and hand it to one of my testers because anyway what I'm doing I never got those strange behaving laterns -.-
I am curious now, can you share it with us?
intruder on 10/11/2008 at 11:51
Sure:
Remove the lanterns, put new ones in but move them out of the air brushes or into a blue room, link them and that's all.
northeast on 10/11/2008 at 12:27
Oooh! Series! Many thanks. =D
SirFreddieM on 10/11/2008 at 18:28
I'm on the third mission and am looking for the key to the green safe with the diving helmet. It seems gone.
:confused: