downwinder on 8/3/2016 at 06:24
i just replayed thjis mission and i found one area where you can get stuck,there is a back wall with a pointed top but on each side is a thin lip that you can be stuck on,even has some loot back there so ,wanted you to know
Cardia on 8/3/2016 at 09:12
Quote Posted by downwinder
i just replayed thjis mission and i found one area where you can get stuck,there is a back wall with a pointed top but on each side is a thin lip that you can be stuck on,even has some loot back there so ,wanted you to know
yes, i know, you get stuck, but you can move backwards to get unstuck.
Thinking Robot on 9/3/2016 at 18:33
Thanks for another modern-day-liked FM.
I really liked the modern kind of architecture in this missions, sadly there was absolutely no interaction with the AI. In my opinion, adding AI´s (e.g. some bandits as told in one book i found in the apartment at the start or aggressive ghosts) could adding some "fun" to the gameplay. I had fun exploring the city, but after a while it was getting boring because of the lack of real AI´s (and because I didn´t found the missing loot here - heh heh.) :devil:
These missions definitely have much more potential. :erg:
I also wondered, why the people of Porto became ghosts. If I understood correctly, the accident at the reactor released electromagnetic radiation, causing the people there to die and remained as ghosts.
Cardia on 9/3/2016 at 20:25
Not all people of Porto became ghost, if you read carefully the readables, it mentions that the area you are exploring has been evacuated by Radiation and floods, the only person alive you see is a old granny, the ghosts are from the people that die resulted from the catastrophe. The reason why i didn´t add Ai´to fight or to interact is because i wanted to do a lonely and melancholic experience for this mission, this feeling alone would fit well with the surroundings. Also its a reflection of some of my wanders in the streets of Porto during sunny Sundays , where some streets are empty and you get to listen few sounds.
Thinking Robot on 11/3/2016 at 17:44
Well, thanks for your quick reply. :D
You really masterered the feeling of a lonely and depressing grey place under a blue sky. In my personal opinion, this mission is definitely good, but not your best. For example, I loved the second mission of "3 Distinct Adventures" - especially the persian temple. This mission was absolutely brilliant. (I really wish there were more "Prince-of-Persia-styled missions" out there. :cheeky: )
Cardia on 11/3/2016 at 23:29
Quote Posted by Thinking Robot
Well, thanks for your quick reply. :D
You really masterered the feeling of a lonely and depressing grey place under a blue sky. In my personal opinion, this mission is definitely good, but not your best. For example, I loved the second mission of "3 Distinct Adventures" - especially the persian temple. This mission was absolutely brilliant. (I really wish there were more "Prince-of-Persia-styled missions" out there. :cheeky: )
i try to build all kind of places, and i hope in the near future to build again exotic paces such as arabian, egyptian places, and now with new dark i can buid more impressive paces to explore, "3 distinct adventures" was built before new dark. at the moment i`m doing a huge project similiar to "Melanchoy in porto" which will consist in 3 missions. im excited about this project because im building huge places to explore filled with alot of house that you can break in and view them from a long distance. I LOVE NEW DARK!!!Thank you for the compliments and for playing my missions. :thumb:
downwinder on 12/3/2016 at 01:39
wooohoo i so cant wait to play and now i know its 3 parts omg wow
Cardia on 13/3/2016 at 22:55
Quote Posted by downwinder
wooohoo i so cant wait to play and now i know its 3 parts omg wow
It will take some time until i can have it ready for playing.
downwinder on 13/3/2016 at 23:47
you making all three part at once or one at a time? for release
personaly i like when you release all at once even though it pains me to wait
Cardia on 14/3/2016 at 00:21
Quote Posted by downwinder
you making all three part at once or one at a time? for release
personaly i like when you release all at once even though it pains me to wait
I´m releasing all at once, i never released missions by parts to prevent breaking the immersion, or loose the track of the storyline.