Cardia on 31/5/2015 at 15:53
Hi Everyone, here i come again with another mission, this time its a two parts mission. The idea of creating this mission came up during last Autumn/winter , so much of what you will experience has alot of connection with those seasons, dark atmospheres, dark musics, gloomy places...etc. Summer is more suitable for Romantic and Sunny atmospheres, but anyway this mission can always be enjoyed during the Summer or Spring Season. the perfect time to play this would be during Autumn and Winter, but since i have finished the mission this month i'm not going to let it become dusty in my hardisc. Here it is the mission updated to V1.7:
(
https://drive.google.com/file/d/1bZWYEJZhWd_79oNBYZmBxE29ZXU_WlRV/view?usp=sharing)
changes in V1.7:
-fixed countless objects physic dimensions
-adjusted some paintings and banners size to fit better the widescreen resolution
-other minor fixes
Attention!!! Please disable any EP patch before playing the mission
Ep patch like NecroAge patch will affect many things, it can affect the gameplay, this mission uses alot of custom T2 obj textures, some of them have a aesthetic connection with the surroundings and can also provide clues. some objects will be out of their place like floating. So please for consideration of my work play this mission without any EP patch.
In your Thief2 folder, find EP.crf and change its name to anything else. Change it back to use it again. It might also be named EP2.crf if you've installed from a more recent version.
it is recommended to play this mission without light coming from the outside (preferably at night) , also this mission can be a bit dark in some parts for Analogue Screens.
A special thanks to Fortuni who had alot of patient to fix the readables to a correct English, and for being an extraordinary Tester , also Soldi and Prjames for being excellent Testers!
I also want to thank the rest of the testers Gloria Creep, Dev_Anj and TheDarkOne93 that made possible this mission to be less glitchy, buggy and more accessible regarding other features.
This was the hardest work in Dromed i ever had, 20 hours a week since November till now
Hope you enjoy and thanks for playing it.
Videos walkthroughs for this mission can be found here on my youtube channel:
[video=youtube;f_Upof122z4]https://www.youtube.com/watch?v=f_Upof122z4[/video]
This one goes out to Maga (Marissa Gabetta)
Best Regards
Pedro Quintela
fortuni on 31/5/2015 at 16:04
Congratulations on the release Pedro, possibly your greatest mission to date, a masterpiece, stunning architecture, superb puzzles, brilliantly well hidden loot.....and the music :D
Enjoy everyone....this mission is huge :thumb:
Dev_Anj on 31/5/2015 at 16:21
I'll say this much about my experiences with this campaign: the first mission looks nice and has some decent puzzles, but is rough around the edges. The second mission looks really nice, and reminds me of Castlevania's aesthetics, but I never ventured too far into it. Oh well, atleast I'll get to see how much the mission has changed and how well it plays now.
Yeah, I totally admit I should have given this campaign more time. But GMDX took up too much of my time.
Cardia on 31/5/2015 at 16:21
Thank you Jim, those are very Kind words :D :thumb: and again thanks for your Support !!!
Thank you Dev_Anj, you did a great testing!
Dev_Anj on 31/5/2015 at 16:29
Quote Posted by cardia1
Thank you Dev_Anj, you did a great testing!
Aww, don't flatter me, I barely even tested the second level. But regardless, thanks for letting me test your levels anyway. Also I hope you collaborate with some level designers in the future, your aesthetics are very good and they can work well with some good story tellers here.
InfinituS on 31/5/2015 at 17:04
Congrats! Downloading right now :thumb: I'm really curious about this.
Renault on 31/5/2015 at 17:04
FYI, the title is misspelled in the game menu, too.
clearing on 31/5/2015 at 17:11
Congratulations on the release, Pedro :thumb: