csamba on 10/6/2015 at 20:40
Quote Posted by cardia1
are you sure NecroPatch won't replace the new sounds used in fms?
I'm pretty sure, yes, but you can check it for yourself;). NecroAge consists of one single file (Necroage.crf) which is essentially just an archive, so you can open it with any archiver program (winzip, winrar, 7z, etc.) and examine all the files inside.
Cardia on 10/6/2015 at 20:54
Quote Posted by csamba
I'm pretty sure, yes, but you can check it for yourself;). NecroAge consists of one single file (Necroage.crf) which is essentially just an archive, so you can open it with any archiver program (winzip, winrar, 7z, etc.) and examine all the files inside.
hmmm, ok thanks for the info :cheeky:
Orfeus21 on 11/6/2015 at 06:36
Where is the horn? :tsktsk:
Cardia on 11/6/2015 at 07:20
Quote Posted by Orfeus21
Where is the horn? :tsktsk:
in the marketplace, above the wooden beams, you have to rope up
gnartsch on 12/6/2015 at 07:38
Thanks for this very fine mission, cardia!
The story was nice and the missions extremely beautiful.
Especially the second mission with it's quakeish textures, which fitted the place extremely nicely.
The puzzles were way beyond my abilities to solve them, though.
Deliberate placements of a couple of switches, the horn above the market place, shooting braodheads at smoke puffs.
All that would have had to be explained or hinted by some texts in the mission itself.
Without having read many many spoilers on this forum, I would have given up and stashed the mission without completing it.
And I found no explanation why things work as they do, which makes the puzzles appear to be fairly deliberte and quite frustrating at the end.
Cardia on 12/6/2015 at 08:05
Quote Posted by gnartsch
Thanks for this very fine mission, cardia!
The story was nice and the missions extremely beautiful.
Especially the second mission with it's quakeish textures, which fitted the place extremely nicely.
The puzzles were way beyond my abilities to solve them, though.
Deliberate placements of a couple of switches, the horn above the market place, shooting braodheads at smoke puffs.
All that would have had to be explained or hinted by some texts in the mission itself.
Without having read many many spoilers on this forum, I would have given up and stashed the mission without completing it.
And I found no explanation why things work as they do, which makes the puzzles appear to be fairly deliberte and quite frustrating at the end.Thanks for playing Gnartsch and the kind words, and i'm sorry if it wasn't perfect. As individuals we all get to do different things, and some of those things are not seen as something good to the eyes of others. But i´ll take in count your remarks and will see that the next mission will be more accessible regarding the switches and puzzles. Readables explain why things happen the way they happen.
OldMeat on 12/6/2015 at 16:28
I am having difficulty placing the decorative objects in the tombs. I have already used an extra moss arrow on the one decorative object that had one already released at it previously and frobbed the skull across from it after a hidden door opened. This resulted in what sounded like a large bell sounding off.
I just can't seem to get any other decorative objects into the empty tomb slots. Are the tomb fronts supposed to highlight? The decorative objects either re-highlight themselves or bounce out.
I even managed to almost crouch jump into one the tomb slots and place a decorative down, but no luck. Is there a trick to this from the ladders?
Any help I will be very thankful for.
redleaf on 12/6/2015 at 16:31
Hi Cardia - congratulations on the wonderful mission!
I am stuck trying to get into a metal door in Part One. It is around the corner from Marissa's house. It may be the location of Smith's store where I need to find an axe to destroy the market stall. The guards don't seem to be carrying any keys. And I don't see any open window near this door. Have I missed something?
The only 2 quests giving me difficulty are the aex for the market stall, and whatever it is the keepers need done.
Thanks for any pointers.
prjames on 12/6/2015 at 17:21
Quote Posted by OldMeat
I am having difficulty
placing the decorative objects in the tombs. I have already used an extra moss arrow on the one decorative object that had one already released at it previously and frobbed the skull across from it after a hidden door opened. This resulted in what sounded like a large bell sounding off.
I just can't seem to get any other decorative objects into the empty tomb slots. Are the tomb fronts supposed to highlight? The decorative objects either re-highlight themselves or bounce out.
I even managed to almost crouch jump into one the tomb slots and place a decorative down, but no luck. Is there a trick to this from the ladders?Any help I will be very thankful for.
Throw the decorative objects at the tombs. The "third level" (highest) tombs are the hardest, come up with the right angle and they'll go in. They don't need to be standing (typically, the top ones are on their sides once thrown in). Imagine the decorative objects are basketballs. ;) Once all six are in, the area at the end of the tombs will open.- prjames
OldMeat on 12/6/2015 at 17:32
Thank you very much prjames. :cool: :thumb: :angel:
Really nice FM Cardia1, as usual always stylish and nicely textured.
Really enjoying it. :cool::cool::cool: :thumb::thumb::thumb: