Tos on 28/11/2008 at 23:13
After nearly a year of development, I'm happy to announce that the first beta of the (
http://www.ttlg.com/forums/showthread.php?t=118594) Thief 2 multiplayer patch has finally been released.
Current version download:
(
https://dl.dropboxusercontent.com/u/1556418/T2MPSetup_218.exe) Build 218
Source code:
(
http://www.ttlg.com/forums/showthread.php?t=124169&p=2037572&viewfull=1#post2037572) Forum Post
Previous versions:
(
https://dl.dropboxusercontent.com/u/1556418/t2mp_215.zip) Build 210
(
https://dl.dropboxusercontent.com/u/1556418/t2mp_210.zip) Build 210
(
https://dl.dropboxusercontent.com/u/1556418/t2mp_205.zip) Build 205
Installation instructions and further information can be found in the readme.
Please keep in mind that
this is a beta. Not every feature has been implemented yet, and there are still numerous problems with multiplayer games, ranging from minor cosmetic issues to game-breaking ones. All in all, multiplayer is still quite rough.
I strongly recommend that you read the list of known issues in the readme before playing. The multiplayer patch has only been tested by a limited number of people so far, so it is entirely possible that you'll run into some problems that I am not aware of yet, however. You should definitely expect the game to crash on occasion and to encounter some strange problems. Be sure to save the game often, particularly on longer missions.
Most of the original missions are playable without major issues in multiplayer. Generally, the earlier and less complex missions (such as Running Interference) work better than later ones. Workarounds for missions that have unusual problems can be found in the readme. Fan mission compatibility will vary -- some may work perfectly, and others may require modification by their author(s) to work properly in multiplayer.
If you are currently using ddfix or the widescreen patch, you will need to apply them again after installing the multiplayer patch, but they should work properly with it from that point on.
With all of that said, have fun! If you encounter any problems with the multiplayer patch that are not listed in the known issues, please do let me know.
jtr7 on 28/11/2008 at 23:19
Congratulations!
...And thank you.:)
Now we just need someone to make FMs that tap the potential of multiplayer, as_well as creating a virtual "lab" to study the problems.:sweat:
BrokenArts on 28/11/2008 at 23:29
Congrats indeed. This is a milestone. Looks like my weekend is gonna be busy. :) Thanks for all your hard work, we know its rough, we don't care, we'll play!
sNeaksieGarrett on 29/11/2008 at 00:08
OH. MY. GOD.:wot: :weird: :o :eek:
Congrats on a release Tos. :thumb:
Inline Image:
http://img523.imageshack.us/img523/5608/joypk6.gifMirrors: I'd be happy to mirror this on my filefront account, with your permission of course.
demagogue on 29/11/2008 at 01:38
Cool.
Sooo ... who's up for some coop?
I'm game ... got a Skype account and some holiday free-time.
Is there some protocol we should go through to get a coop game going? Just post our names ITT and expect a PM?
(I don't really play multiplayer games, so I don't really know how they typically work...)
Edit: Back from the phuture... 'kay
Name: demagogue
Skype: DemagogueLG
Email: Cade at trioptimum dot com
Modem: Wireless
Location: USA
sNeaksieGarrett on 29/11/2008 at 04:35
I think we should follow in the footsteps of (
http://www.ttlg.com/forums/showthread.php?t=61426) trips multiplayer list (ss2)
Name: sNeaksieGarrett (not real name obviously)
AIM: quadx17
Xfire: quadx
Modem: Wireless card
Location: Planet Earth (okay, USA)
hey tos, i suggest telling this great news in your thief 2 multiplayer thread.
Tos on 29/11/2008 at 04:45
Yes, you'll have to set up games through the forum or trade IP addresses with friends for now, much like SS2.
Eventually, I hope to implement some sort of global server to display a list of running servers, but that's a ways off. I started work on it a few months back, but decided against including it in the first beta due to the amount of time it will take.
I don't think there are any matchmaking services like GameSpy that would list servers for an unofficial project like this, though if anyone knows of any, please do tell me. It'd save me a huge amount of work.
Quote Posted by sNeaksieGarrett
hey tos, i suggest telling this great news in your thief 2 multiplayer thread.
I'll go ahead and do that now.
clearing on 29/11/2008 at 05:18
WOW!!!
sNeaksieGarrett on 29/11/2008 at 05:27
Quote Posted by Tos
Eventually, I hope to implement some sort of global server to display a list of running servers, but that's a ways off.
Yeah, that'd be awesome. I'd like to point out that a program called Hamachi (or I think it is now called LogMeIn) would help for those having trouble connecting with each other over the internet. So far I have only tried the beta at my house with two computers. Weird thing is that I can only host on one machine, the other one refuses to work.:erg:
Oh, and I should post a warning to those reading this thread. I would only give someone your IP if you trust that they will not try to hack you or something. That's the downside to having "IP connected" servers:erg: