all on 1/2/2009 at 15:21
Quote Posted by Tos
Additionally, I've finally begun to make some progress with figuring out the Dark's engine's UI code. I doubt any of this will be in the next build, but I've been able to create a new (though somewhat rudimentary) menu screen, and draw System Shock 2-style overlays on the screen. This means that there is some hope for eventually abandoning the Windows GUI for T2 MP and moving it all in-game, and *possibly* drawing books and the automap on-screen in the game world rather than switching back to the menu to display them (and pausing the game for everyone in the process). At the very least, an overlay will be used to display toggleable statistics for all of the players in the game such as names and ping.
Here's a few very early screenshots:
(
http://s149432842.onlinehome.us/thief/interface1.jpg) The first page of System Shock 2's multiplayer menu in Thief, modified a bit
(
http://s149432842.onlinehome.us/thief/interface2.jpg) Drawing SS2's on-screen map overlay
(
http://s149432842.onlinehome.us/thief/interface3.jpg) The quite incomplete player statistics overlay
This is so exciting. :wot:
Tos on 1/2/2009 at 18:38
/s is actually a shortcut for /summon and will do the same thing. The command was crashing the game if you didn't specify an object name, and I've fixed that now.
Tos on 1/2/2009 at 20:17
Build 205 has been released, and the Thief Multiplayer website has finally been launched:
(
http://thief.procyonserver.com)
A list of changes is available on the site. This is also the first version to include an automated installer, which I recommend using rather than downloading the .zip version, though that is still provided. The installer will allow you to choose whether or not to install the versions of dark.gam and gen.osm that were distributed with the Thief 2 1.18 patch. Installing them is not required, but Thief 2 will no longer start if you do not have the 1.18 version of gen.osm.
The installer will also automatically detect whether your game executable has already been patched and will no longer overwrite it if so (which used to force you to reapply patches like ddfix or widescreen). If you are upgrading from an older version the .exe will still be overwritten since the file version was changed in build 205 to facilitate the auto-detection, but any upgrades you do from this point on will not replace it.
sNeaksieGarrett on 1/2/2009 at 20:50
AWESOME. Thanks Tos
Quote Posted by Tos from website
- The default text color used for chat and some other on-screen messages can now be edited in ThiefMP.ini using the TextColor setting. Standard HTML color codes will work.
Is there any limitations on colors, or would any HTML color codes work?
Btw, the website looks fantastic. :)
davidsung on 1/2/2009 at 20:52
Well done. :thumb:
Reliance on 1/2/2009 at 20:56
Incredible thing you are doing here! A random day of wanting some classic gaming, and my all time favorite gets a complete makeover. :rolleyes: Who would have thought it?
*Sighs*
I foresee long hours of thieving and dromed experimenting once again...:laff:
And of course thankyou for all you have done on the project Tos; a few minutes look through the forums and its obvious you are wholeheartedly dedicated to it. I swear, thief is more popular now than it has ever been :laff:
davidsung on 1/2/2009 at 21:03
Quote Posted by Homepage
• Reworked AI speech broadcasts for clients. Clients can hear speech regardless of how far the host is from them, and idle sounds are now audible.
- Clients can now trigger events linked to marker objects (such as conversations).
Quote Posted by ReadMe
AI Issues• Conversations can only be triggered by the host of the game.
• Guard voices will not play for clients if the host is a long distance away from them.
I think, the readme is not up-to-date?
sNeaksieGarrett on 1/2/2009 at 21:21
hmm, did you install it with the installer program? The manual version appears to have the up-to-date readme.
Tos on 1/2/2009 at 21:26
The readme appears to be up-to-date for me with both versions. Are you sure it was installed correctly?
Quote Posted by sNeaksieGarrett
Is there any limitations on colors, or would any HTML color codes work?
Anything should work, as far as I know. Give it a try.