ManicMan on 22/2/2009 at 20:44
Hey, you got it this good so far, done what others thought impossible, take as much time as you want to finish it off ^_^
sNeaksieGarrett on 22/2/2009 at 22:16
Yeah, I mean you aren't obligated. We aren't paying you. But we sure do appreciate the time you're giving thief mp. :angel: Of course, we have to be reminded that it is a beta, and to expect many bugs... but I think this mod has gotten better and better. Btw, this is directed at others, not Tos: you could always use a previous build, which are linked in the first post of this thread. I guess it really depends on what bugs you are willing to live with, as each build has its set of problems.
Quote Posted by Shadowstepp
Heeeh, nevermind, I figured out there's just nobody playing. I saw a server just a few minutes ago but it was closed. ~.~ Cant join after starting the game, huh?
Nope, you can't. (There's actually a way to allow in-game joining (using the thiefmp.ini), but it's disabled and I don't know what sort of problems you might have if you enable it.)
Gecko on 22/2/2009 at 23:09
I´m working on a Multiplayer FM. I found out that a "TrigRoomPlayer" doesn´t work for the Clients :( Only for the Host. Is there no way, Tos?
sNeaksieGarrett on 22/2/2009 at 23:16
I'm not Tos, but I think I can help. The game was meant for singleplayer, so client actions are a problem. Though I'm wondering if you might be able to make it work with the multi-spawn trick? Are you familiar with that?
All you do is add two spawn points for host and client, and for the client one, go into the Links and under Data for Garrett put 2. Then go back to the player 1 and put Data 1.
Gecko on 22/2/2009 at 23:35
I know what u mean ;) I use it in the FM...but that doesn´t help :(
with PlayerFactory Link or without??
sNeaksieGarrett on 22/2/2009 at 23:40
Ah, okay... Didn't want to assume you knew how to do it. Don't really know what you could do...
Yes, with player factory link data set to 1 on player 1, and 2 on player 2.
Gecko on 22/2/2009 at 23:45
Yeah that works fine....but it doesn´t help the clients using trigrooms.
i have no Idea. With "Boundstrigger" it´s the same Problem.
ManicMan on 23/2/2009 at 21:10
Had the ending problem again but this time on 'First city Bank and Trust'. the second i got the recording it went to mission complete with the final objective (Get Out) had the Circle No sign... odd
seventyfour on 23/2/2009 at 21:31
Quote Posted by ManicMan
Had the ending problem again but this time on 'First city Bank and Trust'. the second i got the recording it went to mission complete with the final objective (Get Out) had the Circle No sign... odd
That happened for me too...
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Some strange things happened yesterday, it almost seemed like only one client can join a game for 5 players... :erg:
I, A and B was planning to play a game together and A hosted.
B could join the server before me without any problems, but when it was my turn I got the "timed out"-message or thief just froze.
A rehosted several times and the result was the same, B who joined first could join, but I couldn't.
But then I tried to join before B and I could join completely without errors, but then B (who joined last this time) did experience exactly the same problems as when I was the last "joiner".
I hope my explanation is understandable... :laff:
Tos on 24/2/2009 at 00:44
Quote Posted by Gecko
I´m working on a Multiplayer FM. I found out that a "TrigRoomPlayer" doesn´t work for the Clients :( Only for the Host. Is there no way, Tos?
Most of the scripts in gen.osm aren't network aware, and you may run into problems like that with them. The only solution I can offer at the moment is to create a custom script of your own that emulates the functionality of TrigRoomPlayer but correctly broadcasts events to the other players/the host, or wait for me to get around to making Thief MP patch that particular script and fix the problems with it.
Rewriting that script would be no small task, but if you really want to do it I can explain how to make it work properly in multiplayer. Barring either of those two options, I'd try and find some other way to get whatever you're trying to do to work for the time being.